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Export package not including textures unless VFX is manually compiled
Repro: Open projectSelect VFX in project files without opening itRight click => export package, check include all dependenciesOpe... Read more
Debug Break Node is activated after the For Loop Node is finished and De...
How to reproduce:1. Open the user's attached project "MyTest.zip"2. Open the "TestScene" scene3. Open the "DebugErrorDemo" Script Gr... Read more
[Mac] Editor drops frames when Timeline recording is enabled
Reproduction steps:1. Open the attached “testTimeline.zip” project and the Scenes/SampleScene2. Select “Cube” and try to move it in ... Read more
[MARS] NullReferenceException is thrown when Custom Data is added as a S...
Reproduction steps:1. Open the attached project ("1333546R.zip")2. Open the "SampleScene" scene3. Enter Play mode4. Observe the erro... Read more
[MARS] 3D asset gets anchored to the real world position instead of the ...
Reproduction steps:1. Open the attached project "EpixARURPv2.zip"2. Open the Scene "SampleScene"3. Build and Run4. Point the Camera ... Read more
DocumentationUrl and changelogUrl is ignored when package is located in ...
How to reproduce:1. Download the attached project "package-documentation.zip"2. Open Package Manager window3. Select "Documentation ... Read more
TextMeshPro SpriteAsset is not unloaded when switching scenes
Reproduction steps:1. Open the user-attached project "TestTMP.zip"2. Build and Run the project as a Development Build and Autoconnec... Read more
[VFX] OOM on GPU causing unexpected behavior with multiple spawner
Step to repro:- Open attached package in URP project- Observe the particle color Actual : black (or random)Expected : red Read more
Unity is altering lightmap UVs for non-statically batched objects in Player
How to reproduce:1. Open “StaticBatchingUVUnityBug(1).zip” project2. Open “SampleScene” Scene3. File > Build And Run Expected res... Read more
Nodes using derivatives are not stripped out in Raytracing, even when us...
Repro: Open scene in attached project Look at the rendering in game view Actual: !image-2022-07-08-11-36-08-320.png! Expected: !imag... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mono Windows Builds don't produce full log callstacks when generating logs
- AssetBundles fail to load when running in Built Players for Mobile Devices
- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled