Search Issue Tracker
By Design
Votes
0
Found in
2020.1
2020.1.0f1
2020.2
Issue ID
1265571
Regression
No
[Physics] Articulation Body Angle constraints stop working when disabled and reenabled
Reproduction steps:
1. Open attached project "Articulation.zip" and scene "Book"
2. Enter Play Mode
3. Press the 'Z' key twice
4. In Game View, observe 'Book' GameObject
Expected result: As the GameObject falls, the angle constraints remain
Actual result: As the GameObject falls, the angle constraints stop working
Reproducible with: 2020.1.3f1, 2020.2.0a20
Could not test with: 2018.4.26f1, 2019.4.8f1 (Articulation Body unavailable)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow
Resolution Note (2021.1.X):
This is expected behaviour, as enabling the body back makes the anchors and limits to be recalculated relative to the new pose. If maintaining angles is required, one can save the anchors before disabling a body and then set them back right after enabling. Make sure to disable "Match anchors" in this case.