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Fixed in 11.0.X
Votes
3
Found in [Package]
?
Issue ID
1270344
Regression
No
[Shadergraph] Additive blending on PBR / Universal Lit and unlit shadergraph ignores alpha in Universal RP
Reproduces in 4.10.0-preview, 7.4.1, and 10.0.0-preview.26
Repro steps:
1. Make a new PBR / Universal Lit shadergraph
2. Set it to transparent and set the blend mode to additive
3. Change the alpha input to 0.1
Expected result: the shader becomes less opaque
Actual result: the alpha has no effect when the blend mode is additive
Note: this does not have parity with the Universal Lit shader, where the alpha will affect the transparency when it is set to additive. Also effects universal unlit graph.
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PeterAndrewB
Aug 25, 2020 15:35
Hope you guys can fix this soon! With the current way the Additive blend is working, the Color is actually driving the alpha, so its a bit of a pain to have to work around and find a way to get the full control over the color, emissive intensity, and transparency on any additive shader