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Fixed in 2021.1.X

Fixed in 2020.1.X, 2020.2.X



Found in




Issue ID




[iOS] Player crashes with LiteNetBug`main when accessing IPInterfaceProperties.GatewayAddresses



How to reproduce:
1. Open the attached project
2. Build Sample Scene for iOS and deploy the Xcode project to the device

Reproducible with: 2020.1.0a19, 2020.1.3f1, 2020.2.0a20

Not reproducible with: 2018.4, 2019.4, 2020.1.0a18

Reproducible with:
iPad 7th gen (iOS 13.2.2)
iPhone 7 (iOs 12.3.1)

Not reproducible with:
VLNQA00220, Samsung Galaxy Note9 (SM-N960F), Android 8.1.0, CPU: Exynos 9 Series 9810, GPU: Mali-G72
VLNQA00123, Google Pixel 2 XL (Pixel 2 XL), Android R, CPU: Snapdragon 835 MSM8998, GPU: Adreno (TM) 540
VLNQA00024, Xiaomi Mi 5 (MI 5), Android 7.0, CPU: Snapdragon 820 MSM8996, GPU: Adreno (TM) 530

A few lines from the stack trace:
frame #25: 0x00000001a053c740 UIKitCore`UIApplicationMain + 1936
frame #26: 0x0000000102016908 UnityFramework`-[UnityFramework runUIApplicationMainWithArgc:argv:] + 108
*frame #27: 0x0000000100813e1c LiteNetBug`main(argc=<unavailable>, argv=<unavailable>) at [opt]
frame #28: 0x000000019c2d6360 libdyld.dylib`start + 4

  1. Resolution Note (fix version 2021.1):

    Fixed in 2021.1.0a2. Resolved in IL2CPP master. macOS implementation can also be used for iOS/tvOS.

  2. Resolution Note (fix version 2020.2):

    Fixed in 2020.2.0b7

  3. Resolution Note (fix version 2020.1):

    Fixed in 2020.1.14f1

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