Search Issue Tracker
Fixed in 2022.3.59f1
Fixed in 2022.3.X, 6000.0.X, 6000.1.X, 6000.2.X, future release
Votes
1
Found in
2021.3.39f1
2022.3.45f1
6000.0.18f1
Issue ID
UUM-73479
Regression
No
[iOS] External audio stops playing when using StartMicrophone()
How to reproduce:
1. Download and open the attached project
2. Build and deploy the project to iOS
3. Play an audio recording via another application (e.g. Spotify, YouTube music)
4. Open the built Unity app
5. Press the "StartMicrophone()" button
Expected outcome: The external audio does not stop playing
Actual outcome: The external audio stops playing
Reproducible with: 2021.3.39f1, 2022.3.33f1, 2023.2.20f1, 6000.0.5f1
Reproduced on: iPhone 12 Pro (iOS 14.2.1), iPhone 13 (iOS 16.6.1)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- A Select Scene Entry is added to Undo History when Deleting while a Scene is selected in the Hierarchy
- The Add Component Menu's back arrow accumulates phantom levels when the Menu is repeatedly opened into a Category and closed without selecting
- Advanced dropdown stops applying the Search Filter while the search text remains after clicking the header back Button during a Search
- SRP Batcher ignores ShadowCaster pass when Fallback shader has mismatched CBUFFER layout
- Crash on PolynomialCurve::BuildCurve when calling ParticleSystemRenderer.SetMeshes() with an AnimationCurve containing 9 or more keys
Resolution Note (fix version 6000.2):
On iOS, fixed a few cases where the "Mute Other Audio Sources" player setting is false, but we would still end up stopping an external app's audio sometimes when starting a microphone recording.