Search Issue Tracker
Fixed
Fixed in 2022.3.59f1, 6000.1.0b6, 6000.2.0a2, 7000.0.0a28
Votes
1
Found in
2021.3.39f1
2022.3.45f1
6000.0.18f1
Issue ID
UUM-73479
Regression
No
[iOS] External audio stops playing when using StartMicrophone()
How to reproduce:
1. Download and open the attached project
2. Build and deploy the project to iOS
3. Play an audio recording via another application (e.g. Spotify, YouTube music)
4. Open the built Unity app
5. Press the "StartMicrophone()" button
Expected outcome: The external audio does not stop playing
Actual outcome: The external audio stops playing
Reproducible with: 2021.3.39f1, 2022.3.33f1, 2023.2.20f1, 6000.0.5f1
Reproduced on: iPhone 12 Pro (iOS 14.2.1), iPhone 13 (iOS 16.6.1)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Reflection Probe “Probe Scene Editing Mode:” text is barely visible
- [HDRP] Game view doesn’t refresh after changing Camera Background Type until mouse moves over it
- Some Shaders appear twice in Material Shader selection menu
- Editor freezes with a StackOverflowException when certain asset types are assigned to a managed component in a SubScene via AddComponentObject
- Text Script Importer Reference button links to a Missing Page when clicking the Reference Button in the Inspector
Resolution Note (fix version 6000.2.0a2):
On iOS, fixed a few cases where the "Mute Other Audio Sources" player setting is false, but we would still end up stopping an external app's audio sometimes when starting a microphone recording.