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[VisionOS] Software Keyboard appears in seemingly random locations when ...
Reproduction steps: 1. Open the attached “Repro“ project 2. Build the project on “visionOS” platform (File > Build Settings > visi... Read more
[VisionOS] VisionOS FPS drops from 60 to 30 every frame when certain pro...
Reproduction steps: 1. Open the attached “Repro“ project 2. Build the project on “visionOS” platform (File > Build Settings > visi... Read more
CloseWindow() function is not working when called on a Button in an Unbo...
How to reproduce: 1. Open the attached “IN-102056.zip” Project 2. Build and Run on VisionOS 3. In the Player press the “CloseWind... Read more
Inconsistent GameObject behavior that are using XRGrabInteractable when ...
How to reproduce: 1. Open the attached “IN-81062.zip” Project 2. Build and Run on VisionOS 3. In the Player pinch-hold the Cube G... Read more
VisionOS Hover function highlights multiple GameObjects when hovering ov...
How to reproduce: 1. Open the attached “IN-91548.zip” project 2. Build and Run on visionOS 3. Look at the “Grey” Cube GameObjects... Read more
Occlusion Map is using the incorrect channel when running on the visionO...
How to reproduce: 1. Open the attached “IN-91355.zip” project 2. Build and Run on visionOS 3. Observe the Quad GameObject in the ... Read more
Polyspatial Hover state function is inverted on the Z-axis when used in ...
How to reproduce: 1. Open the attached “IN-91351.zip” project 2. Build and Run the project 3. In the Player, look at the Quad Gam... Read more
VFX Graph effects start to flicker or disappear when the GameObjects are...
How to reproduce: 1. Open the attached “IN-96604.zip” project 2. Build and Run 3. In the Player, observe the VFX effect going up ... Read more
Polyspatial load custom shader Error from Remote Addressable bundle
Reproduction steps: 1. Open the attached “LoadProject“ from the “CustomShaderBug.zip“ archive 2. Open the “Assets/Scenes/loader.uni... Read more
[PolySpatial] Billboard component prevent from manipulating uGUI when bi...
Reproduction steps: 1. Open the attached “Polyspatial2_0_Test“ project 2. Open the “Assets/Scenes/MR_BillboardSample.unity“ Scene 3.... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on block_merge_next when updating a mesh
- Prefab Variant is created when creating an Original Prefab from a Prefab Variant
- InternalCallRegistrationWriter attempts to launch with Mono when building the project with the IL2CPP Scripting Backend
- [Linux] FPS limit becomes unset for some time when maximizing Game View while in Play Mode
- Navigation Agent stops moving where multiple different NavMesh Surfaces overlap when the "NavMeshAgent.SetPath" method is used