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Votes

0

Found in

2019.4

2019.4.25f1

2020.3

2021.1

2021.2

2022.1

Issue ID

1347343

Regression

No

Reading RWTexture2D in a Compute Shader produces different results when using OpenGL compared to other graphics APIs

OpenGL

-

How to reproduce:
1. Open the attached project named "ComputeShaderTest.zip"
2. Open the SampleScene
3. Enter Play Mode
4. Open the Frame Debugger
5. Select the SSPR call and observe that the bottom left corner of the Game window is colored green
6. Change the Graphics API to D3D11, D3D12, Vulkan or Metal
7. Repeat steps 3-5

Expected results: The corner is colored the same way with all APIs
Actual results: The corner is colored differently when using OpenGLCore or OpenGL ES3

Reproducible with: 2019.4.29f1(URP 7.7.0), 2020.3.13f1(URP 10.5.0), 2021.1.14f1(URP 11.0.0), 2021.2.0b2(URP 12.0.0), 2022.1.0a2(URP 12.0.0)

Notes:
1. The attached project uses URP and a ScriptableRenderPass

  1. Resolution Note (2022.1.X):

    The compute shader should use 'RWTexture2D<unorm float4>' so that the shader compiler can generate the correct GLSL image format qualifier that is needed for RWTExture that is not write-only.
    We are going to extend the documentation.

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