Search Issue Tracker
Not Reproducible
Votes
0
Found in [Package]
12.0.0
Issue ID
1345534
Regression
No
[URP] Linear Color Space rendering is very bright when project is built for WebGL
How to reproduce:
1. Open the user's attached "2021.2.zip" project
2. Open the "Sample Scene" Scene
3. Go to File -> Build And Run
4. Observe the application in the browser
Expected result: Linear rendering is the same as in the Editor
Actual result: Linear rendering with WebGL is brighter than in the Editor
Reproducible with: 12.0.0 (2021.2.0b1, 2022.1.0a1)
Not reproducible with: 10.5.1 (2020.3.13f1), 11.0.0 (2021.1.14f1), 12.0.0 (2021.2.0a15)
Could not test with: 7.7.0 (Shader not supported after downgrading), 2021.2.0a16 - 2021.2.0a21 (Shader is pink after downgrading/upgrading)
Notes:
- The issue is not reproducible with Gamma Color Space
- The issue is not reproducible in the Editor
- The issue is not reproducible in Windows Build
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Editor crashes on StoredGraphicsBuffer::GetGfxBufferID when VFX Graph property is modified during Play Mode and Application.targetFrameRate is used to limit FPS
- Crash on NVAPI_Thunk when changing Player resolution while HDR display is used and Direct3D12 is set as the graphics API
- Only one out of multiple cameras is shown in the Play Mode while HDR display is used and Direct3D12 is set as the graphics API
- The "Paste Component as New" option is incorrectly displayed as active despite the action being prohibited
- "TLS Allocator ALLOC_TEMP_TLS" errors are thrown when unsuccessfully importing an FBX file
Resolution Note:
Not reproducible in 2021.2.0b6 and 2022.1.0a6