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Won't Fix
Votes
1
Found in
2018.4
2019.4
2020.3
2020.3.12f1
2021.1
2021.2
2022.1
Issue ID
1346469
Regression
No
Animation is played incorrectly when using Animation Type "Humanoid"
How to reproduce:
1. Open the attached project "Humanoid_Template.zip"
2. Open Assets/Scenes/SampleScene.unity
3. Enter Play Mode
Expected result: Every characters Animation is the same
Actual result: Characters with Animation Type "Humanoid" are animated incorrectly
Reproducible with: 2018.4.36f1, 2019.4.28f1, 2020.3.13f1, 2021.1.14f1, 2021.2.0b2, 2022.1.0a1
Notes: Animations are correct when using Animation Type "Generic"
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Resolution Note:
If you don't like the humanoid thumb solver because there is not enough degree of freedom, simply switch the thumb to generic animation.
The humanoid has a set a required bones like hips, head, foot, hands, etc and some optionnal bones like finger.
Optionnal bones can be either animated with the humanoid rig or as generic FK animation.
You can choose to animate the thumb with FK or humanoid while having all the other fingers animated as humanoid.
To do so you need to follow a few step:
First unmap the thumb in your avatar configration file.
By default the importer only import humanoid curve when the rig is set to humanoid, to import additionnal transforms you need to create a mask and check all the additionnal transforms that you want to import.