Search Issue Tracker
Fixed
Votes
0
Found in [Package]
3.0.0-preview.13
Issue ID
1251226
Regression
No
[TextMeshPro] ArgumentException error is thrown when saving Font asset after updating it from its preset asset
ArgumentException error is thrown when saving Font asset after updating it from its preset asset.
Steps to repro:
1. Open the attached project.
2. Project Window > Search "MyTestFont" Font > Create its preset asset.
3. Select MyTestFont preset > Inspector > Update Atlas Texture.
4. Generate Font Atlas > Save/Save as.
Actual Result:
ArgumentException error is thrown in the console.
Expected Result:
No errors in the console.
Reproducible in:
2020.2.0a13, 2020.1.0b11, 2019.3.15f1, 2019.2.0f1, 2019.1.0f1, 2018.4.23f1.
with Package version 3.0.0-preview.13, 3.0.0-preview.1, 2.0.1-preview.13, 2.0.0, 1.4.1.
Environment:
Occurring on Windows 10 & Mac 10.15.
Note: Please refer attached stck trace.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Property field override bar does not update transparency correctly when switching between valid and invalid GameObjects
- Project window selection is not updated when search term is changed
- Error when adding valid MonoBehaviour script to Prefab in Project window
- Editor Launch Screen will close when Enter is pressed on it
- ObjectPool's pool is destroyed when entering Play Mode without reloading Domain
Resolution Note:
The ability to create presets of font assets, sprite assets, style sheets and color gradient presets has been disabled until such time where the use case for defining and using presets with these resources is better understood and can be properly implemented.
Please provide additional information on the desired functionality / use case for being able to define presets for these resources.