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Fixed in 2020.2.X

Fixed in 2019.4.X, 2020.1.X



Found in





Issue ID




UnityLinker fails to run when Assembly Definition Asset is named InputModule.dll



How to reproduce:
1. Open user's attached project
2. Make sure Scripting Backend property is set to IL2CPP in the Player Settings
3. Go to File -> Build Settings
4. Press Build

Expected result: Build is successful
Actual result: Build is stopped by an error from UnityLinker in the Console log

Reproducible with: 2019.3.0a8, 2019.3.15f1, 2020.1.0b10, 2020.2.0a13
Not reproducible with: 2018.4.23f1, 2019.3.0a7
Could not test with: 2017.4.40f1 (Managed code stripping not available)

Note: Build with Mono is also stopped if Managed Stripping Level property in Player Settings is not disabled.

  1. Resolution Note (fix version 2020.2):

    Scripting: Fix engine code stripping bug when a user assembly was named InputModule.dll or matched any of the other engine module names.
    Fixed in: 2020.2.0a15

  2. Resolution Note (fix version 2020.1):

    Fixed in: 2020.1.1f1

  3. Resolution Note (fix version 2019.4):

    Fixed in: 2019.4.5f1

Comments (1)

  1. oladamats4

    Jul 02, 2020 05:23

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