Search Issue Tracker
Fixed in 10.0.0
Votes
0
Found in [Package]
9.0.0-preview.13
Issue ID
1251235
Regression
No
[Fixed] Vector3Field gets obstructed when it is used to represent a Quaternion angle and the Inspector window is narrow enough
How to reproduce:
1. Open the attached "QuaternionSRP" project
2. Open the "SampleScene" from the Assets folder
3. Select the "GameObject" from the Hierarchy window
4. Open the Inspector window
5. Reduce the width of the Inspector window slowly until the "Quaternion" Vector3Field in the "Test Script" Component gets obstructed
Expected result: all of the variable names and their fields are clearly visible
Actual result: some of the variable names and their field are overlapping and unreadable
Reproducible with: 7.0.1 (2020.1.0a9), 7.3.1 (2019.4.0f1, 2020.1.0a25), 8.1.0 (2020.2.0a12), 9.0.0-preview.13 (2020.2.0a12)
Couldn't test with: 6.9.2 and earlier (QuaternionPropertyDrawer.cs isn't present)
Notes:
-Library\PackageCache\com.unity.render-pipelines.core@8.1.0\Editor\QuaternionPropertyDrawer.cs is responsible for the conversion from Quaternion to Euler angles.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Rigidbody2D.Slide API does not have the needed configuration when creating a 2D Top-Down character controller
- Opening reference for "Playables"component redirects to a missing page
- Sprite Renderer image is changed when switching Mask Interaction and changing Sprite to a shared Sprite
- An unsigned integer is not compared with an integer correctly in player when using IL2CPP backend
- Graphical artifacts are being rendered in Scenes that are loaded during run-time when GPU Resident Drawer is turned on
Add comment