Search Issue Tracker
[OnGUI] Label's text is blurry if there is no camera or it is set to Don...
Reproduction steps:1. Download project "Label Bug Check.zip" and open in Unity2. Open scene "EmptyScene"3. Enter Play mode Expected:... Read more
ETC1 Supported UI material doesn't cope well with sprites that are packe...
To reproduce: 1. Open the project, attached by the user (Reborn4.zip)2. Open the "TestUIBug" scene3. In Build settings, switch platf... Read more
Editor crash on CollectObjectHierarchyWithHideFlagFilter when opening pr...
To reproduce:1. Open the user-provided project. Desired outcome: Project opens without crashing.Actual result: Projects crashes when... Read more
NullReferenceException thrown when setting an Avatar Mask to FBX with no...
Steps to reproduce:1. Open user attached project "ModelTest.zip"2. Select @3fingers_closed_pose3. Go to Animations tab4. Navigate to... Read more
[VR] OpenVR MultiPass Stereo Mirror mode shows double images, no image c...
If stereoMirrorMode is set to true the images in the headset are doubled as if there is no stereo convergence happening. Pretty sure... Read more
[iOS][VR] External audio is paused in iOS when using Cardboard support
The external audio like Music or Podcast is paused when running iOS Cardboard build (with Enable Transition View set to true OR fals... Read more
[VR] Viewport scale with deferred rendering not scaling correctly
If the rendering is set to OpenVR multipass rendering and the viewport is set to less than 1 the scaling is wrong in the HMD. This l... Read more
[iOS] touch.altitudeAngle and touch.azimuthAngle doesn't work on iPad Pr...
touch.altitudeAngle and touch.azimuthAngle returns -1, 0 or 1 on iPad Pro 10.5" instad of actual values. Steps to reproduce:1. Build... Read more
[Gear VR] Bounced light effects are not visible on Gear VR
On S7 Gear VR with Mali chips I see no bounce light effect. The effect is clearly visible on the same device in a non-VR app, and in... Read more
[VR] Temporal Anti-aliasing (TAA) post process appears corrupted in ster...
When using TAA in stereo view (Multi view with OpenVR and the Vive in my case) the mesh appears transparent and corrupted in places ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [UI Builder] Hierarchy Window's Show Attached StyleSheets view option does not display used StyleSheets
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned
- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open