Search Issue Tracker
Active
Votes
0
Found in [Package]
3.0.0
Issue ID
REC-664
Regression
No
[Timeline] The audio track is not synced with the original audio track when recorded not on the first frame
How to reproduce:
1. Open the attached project "TimelineIssue.zip"
2. Press the Play button to record an audio
3. Go to the Recording folder in the Assets folder
4. Place the recorded audio tracks in the Timeline and compare them with the original audio track
Expected results: Recorded audio starts on the same frame
Actual results: Recorded audio does not start on the same frame
Reproducible with: 1.5.5 (2019.4.26f1, 2020.3.11f1, 2021.1.11f1), 1.6.0-pre.5 (2021.2.0a19)
Can't test with: 2018.4.35f1 (No Unity Recorder)
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Warning of an unknown Script missing is logged when selecting VFX in Play Mode
- Vertical and horizontal scrollbars appear and disappear when dragging an attribute to a different position within the Shader Graph Hierarchy
- AudioSource.PlayDelayed() does not work with Audio Random Containers
- Compatible with the VFX Graph Shader Graph can't be dragged and dropped into the "Output" block from the Project window
- [Silicon] Freeze/crash on BrotliDecoderDecompressStream when using System.IO.Compression.BrotliDecoder.TryDecompress
Add comment