Search Issue Tracker
Fixed in 10.1.0
Votes
1
Found in [Package]
7.7.0
Issue ID
1344355
Regression
No
[HDRP] Error is thrown and Build crashes when using a high resolution (5K)
How to reproduce:
1. Create a new project using the HDRP template
2. In the Game View, set a new resolution for 5120x2880
3. Create a new empty Scene
4. Open the Scene
5. Enter the Play Mode with the 5120x2880 resolution
6. Inspect the Console window
Expected result: No errors are thrown
Actual result: "Thread group count is above the maximum allowed limit. Maximum allowed thread group count is 65535." error is thrown
Reproducible with: 7.7.0 (2019.4.28f1), 10.0.0-preview.27 (2020.2.0b12)
Not reproducible with: 10.1.0 (2020.2.0b12), 10.5.0 (2020.3.14f1), 11.0.0 (2021.1.15f1), 12.0.0 (2021.2.0b4, 2021.2.0a3)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- var VisionOSEDRHeadromm has a comma instead of a dot when building with Metal Rendering App Mode and local OS localization is set to German
- IAP Catalog remove product “x” and add product “+” buttons are not consistent with other remove and add buttons in the Editor
- Performance issues in Play Mode when quickly hovering the mouse cursor over Hierarchy GameObjects
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- The layout system is failing to correctly calculate or apply the height of the Japanese fallback font when the primary English font's metrics are used
Resolution Note (fix version 10.1.0):
Fixed package version available in Unity 2020.2.0b9 and versions above