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votes
Active

[macOS] VideoPlayer.clockTime is ~0.5 of a frame's length smaller after ...

Video

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Jun 02, 2021

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Version/s: 2019.4, 2020.3, 2020.3.9f1, 2021.1, 2021.2, 2022.1

Reproduction steps: 1. Open the attached project "unity-video-tests" and load Scene "SampleScene" 2. Open "Scripts/Seeking.cs" and c... Read more

0
votes
Duplicate

[WebGL][macOS] Build fails with "ENOENT: no such file or directory" when...

WebGL

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Jun 29, 2021

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Version/s: 2021.2.0a17, 2022.1

How to reproduce: 1. Create a new project using the default 3D template 2. In the Package Manager, import the provided package local... Read more

0
votes
By Design

Resizable Window size is not being reset when Resizable Window setting i...

Window management

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Jul 08, 2021

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Version/s: 2019.4.29f1, 2020.3, 2021.1, 2021.2, 2022.1

Reproduction steps: 1. Create a new Unity project 2. Go to File -> Build settings -> Player Settings... -> Player -> Resolution and ... Read more

0
votes
Fixed

[XR SDK] [OpenXR] [HDRP] Screen Space Shadows don't align when Single Pa...

Package: Scriptable Render Pipeline HD

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Jul 06, 2021

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Version/s: 10.5.1

Reproduction steps: 1. Open the attached project ("Issue-HDRP-ScreenSpaceShadows-Single-Pass-Instanced.zip") 2. Open the "SampleScen... Read more

0
votes
Fixed

[HDRP] [PS4] Broken planar reflections of Eye and Fabric shaders.

Package: Scriptable Render Pipeline HD

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Jul 08, 2021

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Version/s: 12

Versions tested: 2021.2.0b3 + current SRP master Steps to reproduce: 1) Open 005-DistortCloudsParallax test in HDRP_RuntimeTests 2)... Read more

0
votes
Fixed

Pass.CompileVariant crashes the shader compiler when using a target plat...

Shader System

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Jul 08, 2021

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Version/s: 2021.2, 2022.1

STR: see case 1348862 Read more

0
votes
Fixed

No API to check whether a Pass has a given shader stage

Shader System

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Jul 08, 2021

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Version/s: 2021.2, 2022.1

Pass.CompileVariant API requires a shader stage parameter to be provided. There is currently no API to check if it makes sense to co... Read more

0
votes
Fixed

Pass.CompileVariant throws errors when iterating over all subshaders and...

Shader System

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Jul 08, 2021

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Version/s: 2021.2, 2022.1

STR: 1. Create a new surface shader. 2. Put the attached script into the `Assets/Editor` folder. 3. Run the script from the menu "M... Read more

0
votes
Fixed

Pass.CompileVariant allows impossible combinations of parameters like Me...

Shader System

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Jul 08, 2021

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Version/s: 2021.2, 2022.1

STR: see case 1348862 Read more

0
votes
Fixed

IL2CPP does not support marshaling of blittable generic structs

IL2CPP

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Jul 08, 2021

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Version/s:

Originally reported here: https://unity.slack.com/archives/C0E72RUEA/p1623794722219700 IL2CPP cannot marshal a blittable generic st... Read more

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