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[macOS] VideoPlayer.clockTime is ~0.5 of a frame's length smaller after ...
Reproduction steps: 1. Open the attached project "unity-video-tests" and load Scene "SampleScene" 2. Open "Scripts/Seeking.cs" and c... Read more
[WebGL][macOS] Build fails with "ENOENT: no such file or directory" when...
How to reproduce: 1. Create a new project using the default 3D template 2. In the Package Manager, import the provided package local... Read more
Resizable Window size is not being reset when Resizable Window setting i...
Reproduction steps: 1. Create a new Unity project 2. Go to File -> Build settings -> Player Settings... -> Player -> Resolution and ... Read more
[XR SDK] [OpenXR] [HDRP] Screen Space Shadows don't align when Single Pa...
Reproduction steps: 1. Open the attached project ("Issue-HDRP-ScreenSpaceShadows-Single-Pass-Instanced.zip") 2. Open the "SampleScen... Read more
[HDRP] [PS4] Broken planar reflections of Eye and Fabric shaders.
Versions tested: 2021.2.0b3 + current SRP master Steps to reproduce: 1) Open 005-DistortCloudsParallax test in HDRP_RuntimeTests 2)... Read more
Pass.CompileVariant crashes the shader compiler when using a target plat...
STR: see case 1348862 Read more
No API to check whether a Pass has a given shader stage
Pass.CompileVariant API requires a shader stage parameter to be provided. There is currently no API to check if it makes sense to co... Read more
Pass.CompileVariant throws errors when iterating over all subshaders and...
STR: 1. Create a new surface shader. 2. Put the attached script into the `Assets/Editor` folder. 3. Run the script from the menu "M... Read more
Pass.CompileVariant allows impossible combinations of parameters like Me...
STR: see case 1348862 Read more
IL2CPP does not support marshaling of blittable generic structs
Originally reported here: https://unity.slack.com/archives/C0E72RUEA/p1623794722219700 IL2CPP cannot marshal a blittable generic st... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on when D3D12RenderPass::SetupDeviceResources when opening FBX animation preview
- Serialization errors are thrown when "com.unity.render-pipelines.core" is added as a custom package and Graphics window is opened
- Character Joints unexpectedly rotate when a ragdoll is created using the Ragdoll Wizard
- Crash on GfxDeviceD3D11Base::DrawBuffersBatchMode when rendering the Scene view
- The shared EditorBuildSettings.asset file of symlinked projects is not updated when changing the order of the Scenes in Build Settings in one of the projects