Search Issue Tracker
Fixed in 1.0.0-preview.8
Votes
0
Found in [Package]
0.11.0-preview
Issue ID
1245278
Regression
No
UI Builder Toolbar Elements get aligned vertically instead of horizontally when Toolbar is not saved to UXML file
How to reproduce:
1. Create a new project
2. Import the UI Builder from the Package Manager
3. Open the UI Builder window (Window -> UI -> UI Builder)
4. In the UI Builder Hierarchy add a Toolbar
5. Add a few Elements (ToolbarMenu, ToolbarSpacer, ToolbarToggle, ToolbarButton) as child of Toolbar
Expected result: the Elements added in step 5 are aligned vertically
Actual result: the Elements are aligned horizontally
Reproducible with: 0.10.1-preview (2019.3.14f1), 0.10.2-preview (2019.3.14f1), 0.11.0-preview (2019.3.14f1, 2020.1.0b9, 2020.2.0a11)
Could not test with: 0.10.0-preview and below (2019.3.14f1) (Toolbar not introduced)
Workaround:
Saving the UXML file anytime after adding the Toolbar Element fixes the issue
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Add comment