Search Issue Tracker
Won't Fix
Votes
0
Found in
2018.4
2018.4.19f1
2020.2
Issue ID
1243612
Regression
No
[Android] Mono Player Crash when calling System.Diagnostics.Process.GetCurrentProcess()
How to reproduce:
1. Open the attached "CrashReport.zip" Project
2. Build and run the "SampleScene" Scene to Android
Actual Behavior: The app crashes or freezes (On LTS)
Reproducible with: 2018.4.22f1, 2019.3.13f1, 2020.1.0b9, 2020.2.0a10
Devices reproduced:
VLNQA00015, Samsung Galaxy Note8 (SM-N950W), Android 8.0.0, CPU: Snapdragon 835 MSM8998, GPU: Adreno (TM) 540
VLNQA00285, Samsung Galaxy J4 Core (SM-J410F), Android 8.1.0, CPU: Snapdragon 425 MSM8917, GPU: Adreno (TM) 308
Note: The issue does not reproduce with IL2CPP. It also did not reproduce with iPhone so it might be related to 32bit architecture.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Palette Settings link to the documentation isn’t working
- "Type Options" and "Node Library" dropdowns do not open when clicked on the title
- Public char variables uneditable in Inspector when project setting "Use IMGUI Default Inspector" is enabled
- IAP Listener component’s list titles go out of bounds when resizing the Inspector window horizontally
- Selected Camera sublayer blends with highlight color in Graphics Compositor window when Editor theme is set to Light
Resolution Note (2020.2.X):
Given that the issue is Mono only, the API is not frequently used and the games can only be shipped for Android using il2cpp, it's not worth spending time fixing this.