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[HDRP] Completely black specular color and base color still reflects spe...
Reproduces in both the Shadergraph and handwritten versions of the HDRP Lit shader. Repro steps: 1. Create a material, set the shade... Read more
Animation Rigging weights are reset when Playable Graph is changed
Reproduction steps: 1. Open user attached Project 2. Enter Play Mode. 3. Select Animancer > DefaultHumanoid > Rig in the Hierarchy ... Read more
[UWP] set_selection throws ArgumentOutOfRangeException
How to reproduce: 1. Open the attached "Keyboard.zip" project 2. Build to UWP 3. Open the solution in Visual Studio -> Deploy it to ... Read more
Execute bits being removed from native plugin framework binary
Reproduction steps: 1. Open the project from the following drive link: https://drive.google.com/drive/folders/1HIYFzj2evgbAU3gnhMB_i... Read more
[DX12] crash when TexturesD3D12::RegisterNativeTexture is called with re...
### Repro steps ### 1. Use changeset 1e2674f03162 2. Open D3D12Crash project 3. Attach D3D12Crash.cs to camera 4. Enter play mode 5.... Read more
Editor crashes when trying to create Subgraph Operator
Reproduction steps: 1. Open user attached Project, 2. Open Assets\Demo\GroundLift.vfx 3. Select all nodes connected to the Output Me... Read more
[Input System][Mobile] IsPointerOverGameObject returns false when used w...
Reproduction steps: 1. Open the attached user's project "InputRepro.zip" 2. Build for Android 3. Tap on the left side UI 4. Tap on t... Read more
[Linux] Menu bar "Assets" submenu items are disabled after visualizing a...
How to reproduce: 1. Create a new project 2. In the Project view create a new script 3. Right-click the created script to open its c... Read more
[Android][Visual Scripting] Project can't be built successfully due to g...
*Reproducible on:* * Visual Scripting version:1.7.2 * Unity Version: 2021.1.13f1 and 2021.2.0b2 * Platforms: Windows 10, macOS Catal... Read more
Crash on MustRemoveFromObject when reimporting a Prefab
Reproduction steps: 1. Open the user's attached project 2. In the Project window, select "Addressables" > "_GameManager" 3. Right-cl... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on when D3D12RenderPass::SetupDeviceResources when opening FBX animation preview
- Serialization errors are thrown when "com.unity.render-pipelines.core" is added as a custom package and Graphics window is opened
- Character Joints unexpectedly rotate when a ragdoll is created using the Ragdoll Wizard
- Crash on GfxDeviceD3D11Base::DrawBuffersBatchMode when rendering the Scene view
- The shared EditorBuildSettings.asset file of symlinked projects is not updated when changing the order of the Scenes in Build Settings in one of the projects