Search Issue Tracker
Fixed in 2020.2.X
Fixed in 2018.4.X, 2019.4.X, 2020.1.X
Votes
0
Found in
2020.1
2020.2
2020.2.0a8
Issue ID
1241230
Regression
No
Crash on "UI::CanvasManager::RenderProfiler" when selecting UI images in the Profiler, loaded from a specific data file
Reproduction steps:
1. Open attached project "1241230_profiler" and scene "SampleScene"
2. Enter Play Mode and then pause it
3. Open the Profiler window and select the UI section
4. Load binary profiling information from "Data" file in the Assets folder
5. If the Image batch list becomes invisible, repeat step 4
6. Expand the Canvas list and select differently batches
--observe crash
Reproducible with: 2020.1.0b9, 2020.2.0a11
Could not test with: 2018.4.22f1, 2019.3.13f1 (Profiler data captured in a newer version)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Sprite Atlas remains loaded in memory after scene change or unloading assets
- Decompressing a DeflateStream under IL2CPP misses a few bytes
- Referred style sheet stays dirty after saving when using the UIBuilder
- The Height map Amplitude is not working when using HDRP/LayeredLit
- Infinite inertial tensor rotation values are not discarded (both AB and RB)
Resolution Note (fix version 2020.2):
Fixed in 2020.2.0a19
Resolution Note (fix version 2020.1):
Fixed in 2020.1.0b17
Resolution Note (fix version 2019.4):
Fixed in 2019.4.5f1
Resolution Note (fix version 2018.4):
Fixed in 2018.4.26f1