Search Issue Tracker
Fixed in 2020.2
Fixed in 2019.4, 2020.1
Votes
4
Found in
2019.3.0b1
2019.3.12f1
2020.1
2020.2
Issue ID
1244629
Regression
Yes
Loading the Scene with baked lighting leaves the lighting of the previous Scene even after it is unloaded
How to reproduce:
1. Open the attached project "1244629.zip"
2. Open the "Base" scene and enter Play Mode
3. Click Button "Load Scene 1" (In-Game UI)
4. Click Button "Load Scene 2" (In-Game UI)
Expected result: "Scene2" is loaded with red lighting
Actual result: "Scene2" is loaded with green lighting from "Scene1"
Reproducible with: 2019.3.0b1, 2019.3.13f1, 2020.1.0b8, 2020.2.0a11
Not reproducible with: 2018.4.22f1, 2019.3.0a12
Note:
- Also reproduces when loading "Scene 1" multiple times and then replacing it with multiple "Scene 2" scenes:
- - Click Button "Load Scene 1" (In-Game UI) a couple of times
- - Click Button "Load Scene 2" (In-Game UI) a couple of times
-
stonstad
May 09, 2020 21:48
I'm seeing similar issues with mesh renderers that have light probe set to blend. This blocks removal of light probes.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [IL2CPP] UnityLinker error when building
- [macOS] VideoPlayer.clockTime gets stuck for a few frames when starting to play a video
- VideoPlayer.StepForward() does not VideoPlayer.OnFrameReady when using a non-transcoded video
- [Android] A few frames of audio is played when VideoPlayer.Prepare() is called with audio output mode set to Audio Source
- [Android] Audio is only stopped after a delay when VideoPlayer.Pause() is called
Resolution Note (fix version 2020.2):
The issue has been fixed and should no longer reproduce in Unity version 2020.2.0a20 and above
Resolution Note (fix version 2020.1):
Fixed in Unity 2020.1.5f1
Resolution Note (fix version 2019.4):
Fixed in Unity 2019.4.9f1