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Fixed in 2020.2

Fixed in 2019.4, 2020.1

Votes

4

Found in

2019.3.0b1

2019.3.12f1

2020.1

2020.2

Issue ID

1244629

Regression

Yes

Loading the Scene with baked lighting leaves the lighting of the previous Scene even after it is unloaded

Global Illumination

-

How to reproduce:
1. Open the attached project "1244629.zip"
2. Open the "Base" scene and enter Play Mode
3. Click Button "Load Scene 1" (In-Game UI)
4. Click Button "Load Scene 2" (In-Game UI)

Expected result: "Scene2" is loaded with red lighting
Actual result: "Scene2" is loaded with green lighting from "Scene1"

Reproducible with: 2019.3.0b1, 2019.3.13f1, 2020.1.0b8, 2020.2.0a11
Not reproducible with: 2018.4.22f1, 2019.3.0a12

Note:
- Also reproduces when loading "Scene 1" multiple times and then replacing it with multiple "Scene 2" scenes:
- - Click Button "Load Scene 1" (In-Game UI) a couple of times
- - Click Button "Load Scene 2" (In-Game UI) a couple of times

  1. Response avatar

    Resolution Note (fix version 2020.2):

    The issue has been fixed and should no longer reproduce in Unity version 2020.2.0a20 and above

  2. Response avatar

    Resolution Note (fix version 2020.1):

    Fixed in Unity 2020.1.5f1

  3. Response avatar

    Resolution Note (fix version 2019.4):

    Fixed in Unity 2019.4.9f1

Comments (1)

  1. 799da5837578b2129cc7006bbcdb787b?d=mm

    stonstad

    May 09, 2020 21:48

    I'm seeing similar issues with mesh renderers that have light probe set to blend. This blocks removal of light probes.

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