Search Issue Tracker

Fixed in 2020.2.X

Fixed in 2019.4.X, 2020.1.X



Found in





Issue ID




Loading the Scene with baked lighting leaves the lighting of the previous Scene even after it is unloaded

Progressive Lightmapper


How to reproduce:
1. Open the attached project ""
2. Open the "Base" scene and enter Play Mode
3. Click Button "Load Scene 1" (In-Game UI)
4. Click Button "Load Scene 2" (In-Game UI)

Expected result: "Scene2" is loaded with red lighting
Actual result: "Scene2" is loaded with green lighting from "Scene1"

Reproducible with: 2019.3.0b1, 2019.3.13f1, 2020.1.0b8, 2020.2.0a11
Not reproducible with: 2018.4.22f1, 2019.3.0a12

- Also reproduces when loading "Scene 1" multiple times and then replacing it with multiple "Scene 2" scenes:
- - Click Button "Load Scene 1" (In-Game UI) a couple of times
- - Click Button "Load Scene 2" (In-Game UI) a couple of times

  1. Resolution Note (fix version 2020.2):

    The issue has been fixed and should no longer reproduce in Unity version 2020.2.0a20 and above

  2. Resolution Note (fix version 2020.1):

    Fixed in Unity 2020.1.5f1

  3. Resolution Note (fix version 2019.4):

    Fixed in Unity 2019.4.9f1

Comments (3)

  1. BloopTrangle

    Jun 10, 2021 00:34

    2020.3.11 with addressables still has this issue.

  2. Alexsandro-Natsume

    Apr 20, 2021 01:47

    same problem with 2020.3.2

  3. stonstad

    May 09, 2020 21:48

    I'm seeing similar issues with mesh renderers that have light probe set to blend. This blocks removal of light probes.

Add comment

Log in to post comment

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.