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TextAsset.bytes includes UTF-8 header when loading a file from AssetBundle
How to reproduce: 1. Open the attached '1341180.zip' project 2. Open the SampleScene 3. Enter the Play mode 4. Press the 'Load' butt... Read more
Device crashes when trying to duplicate Player with higher Resolution th...
Reproduction steps: 1. Create the outlined Display setup 2. Open user attached Build 3. Select a Resolution that is lower or matches... Read more
Crash on il2cpp::vm::Runtime::Invoke on Build with Entities
How to reproduce: 1. Open the attached project from "unity-dots-ecs-017-android-ios-release-crash-master-2.zip" 2. Build and run the... Read more
Crash on audio::mixer::UpdateAudioMixerMemory when entering Play Mode
Reproduction steps: 1. Open the user's attached project 2. Open scene "LoadBundleScene" 3. Enter Play Mode 4. If the crash doesn't o... Read more
[HDRP] It is not possible to disable the Runtime Debug Display window in...
How to reproduce: 1. Create a new HDRP Template project 2. Enter Play mode 3. Press CTRL+Backspace or L3 and R3 (Left Stick and Righ... Read more
[Android] Crash with java.lang.IllegalStateException: The specified chil...
The is no repro project for this crash, but there are reports on the forum https://forum.unity.com/threads/android-crash-on-unity-20... Read more
Mono Scripts in dlls fail to import when reimporting all Assets
Reproduction steps: 1. Open the "HighHandHoldem.zip" project attached by the user 2. Observe how many Mono Scripts are inside the co... Read more
[Shadergraph] Shaders turn grey when Fog is 0
When a shadergraph shader uses Fog, and the Fog is not enabled, the shaders just turn grey. To repro: - download UOP1_Project.zip -... Read more
[HDRP] DLSS with volumetric clouds lower the resolution below a quarter ...
The goal of this report is to evaluate what could be done to mitigate this issue. Repro steps : - Open attached project - Open Sa... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on when D3D12RenderPass::SetupDeviceResources when opening FBX animation preview
- Serialization errors are thrown when "com.unity.render-pipelines.core" is added as a custom package and Graphics window is opened
- Character Joints unexpectedly rotate when a ragdoll is created using the Ragdoll Wizard
- Crash on GfxDeviceD3D11Base::DrawBuffersBatchMode when rendering the Scene view
- The shared EditorBuildSettings.asset file of symlinked projects is not updated when changing the order of the Scenes in Build Settings in one of the projects