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Won't Fix
Votes
0
Found in
2021.3.38f1
2022.3.30f1
6000.0.3f1
6000.1.0a7
6000.2.0a1
6000.3.0a1
Issue ID
UUM-72386
Regression
No
Crash on TransformAccessDestroyCallback when removing a URP Decal Projector component from a parent GameObject that had a URP Decal Projector child GameObject
Steps to Reproduce:
1. Open the “user’s attached project”
2. By right-clicking in the Hierarchy create a “Rendering\URP Decal Projector”
3. As a child GameObject create another “URP Decal Projector”
4. Select the parent “URP Decal Projector” through the Hierarchy and navigate to the Inspector window
5. Press “Add Component” and add a “Slider” component
6. Remove the “URP Decal Projector” component
7. Exit the Editor
8. Observe the crash
Reproducible with versions: 2021.3.38f1, 2022.3.30f1, 6000.0.3f1
Reproducible on: macOS Sonoma 14.4.1 (Intel), Windows 10, Windows 11 (By the reporter)
Not reproducible on: no other environment tested
Note: not reproducible on a newly created project
First few lines of StackTrace:
{noformat}0x00007ff7cd240d0a (Unity) TransformAccessDestroyCallback
0x00007ff7cd23c61f (Unity) TransformHierarchyChangeDispatch::DispatchSelfAndAllChildren
0x00007ff7cd22e0c3 (Unity) Transform::RemoveFromParent
0x00007ff7cd09d91e (Unity) DestroyObjectHighLevel_Internal
0x00007ff7ce3b75ec (Unity) DestroyObjectUndoable_Internal{noformat}
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Resolution Note:
Thank you for reporting a bug to Unity.
We have reviewed the issue carefully, and in this case, the team is unable to prioritize fixing this bug. There are a number of reasons we make this decision, including the impact and severity of the issue across our user and customer base, and the possibility that future plans may solve the problem in a different way, or that a workaround for the bug may be available.
Today we will be closing this case. Thank you again for taking the time to report this issue, and please let us know if there is anything else that changes the impact or severity of this issue.
Resolution Note:
Thank you for reporting a bug to Unity.
We have reviewed the issue carefully, and in this case, the team is unable to prioritize fixing this bug. There are a number of reasons we make this decision, including the impact and severity of the issue across our user and customer base, and the possibility that future plans may solve the problem in a different way, or that a workaround for the bug may be available.
Today we will be closing this case. Thank you again for taking the time to report this issue, and please let us know if there is anything else that changes the impact or severity of this issue.