Search Issue Tracker
Fixed
Fixed in 2023.2.0a18
Votes
0
Found in
2023.2.0a7
Issue ID
UUM-29663
Regression
No
[VFX/Cross] Material Settings are cleared while switching pipeline
- Cross Pipeline Project
- Cross Pipeline Unlit SG, both support VFX Graph & allow override, both opaque
- Current Pipeline setup with URP
- Create VFX, use Cross SG, Switch Output to additive
- Switch Pipeline setup with HDRP
- Switch Output to additive (again but so far, it's expected, surface type &
- blendmode doesn't match between URP & HDRP)
- Switch Pipeline setup with URP
- Observe Output: Back to opaque :red_circle: (expected: additive, change in HDRP isn't suppose to discard URP material settings)
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used
- Errors and warnings are thrown after installing Visual Effect Graph Learning Samples
- Add Behaviour dropdown has a part in which the dropdown outline is cut out when the Add Behaviour dropdown is opened
Add comment