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Fixed
Fixed in 2022.3.11f1, 2023.1.17f1, 2023.2.0b13, 2023.3.0a8
Votes
1
Found in
2022.3.4f1
2023.1.3f1
2023.2.0a23
2023.3.0a1
Issue ID
UUM-41704
Regression
Yes
Crash on SerializedProperty_CUSTOM_GetStringValueInternal when renaming a ScriptableObject Asset
Reproduction steps:
1. Open the attached “repro-project“
2. In the Project window create a custom ScriptableObject Asset (right click → Create → ScriptableObjects → Bug)
3. Hit enter to save the Asset
4. Rename the Asset
5. Observe the crash
Reproducible with: 2022.2.0b13, 2022.2.4f1, 2023.1.3f1, 2023.2.0a23
Not reproducible with: 2021.3.28f1, 2022.2.0b12
Reproduced on: Windows 10 Pro, Windows 11 (by reporter)
First few lines of the stack trace:
{\{0x00007ff64693a4e2 (Unity) SerializedProperty_CUSTOM_GetStringValueInternal }}
{\{0x000001b017ecb3c1 (Mono JIT Code) (wrapper managed-to-native) UnityEditor.SerializedProperty:GetStringValueInternal (UnityEditor.SerializedProperty) }}
{\{0x000001b017ecb23b (Mono JIT Code) UnityEditor.SerializedProperty:get_stringValue () }}
{\{0x000001b017ecb113 (Mono JIT Code) UnityEditor.UIElements.Bindings.SerializedPropertyHelper:GetStringPropertyValue (UnityEditor.SerializedProperty) }}
{\{0x000001b017ec7c98 (Mono JIT Code) UnityEditor.UIElements.Bindings.SerializedObjectBindingPropertyToBaseField`2<TProperty_REF, TValue_REF>:SyncPropertyToField (UnityEngine.UIElements.INotifyValueChanged`1<TValue_REF>,UnityEditor.SerializedProperty) }}
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