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Empty Scene Template name gets trimmed in New Scene window when using UI...
How to reproduce: 1. Create a new project 2. Set UI Scaling to 125% (Edit>Preferences...>UI Scaling>Use custom scaling value) 3. Res... Read more
[VFX Graph] Screen space size not compatible with scale
Screen space size node doesn't take in consideration Scale resulting in loosing scale behavior. Repro steps: -Create a new VFX -A... Read more
New localization assets created automatically and/or old assets are modi...
How to reproduce: 1. Download the attached project "1358410.zip" 2. Download and install Version Control software "SmartGit": https:... Read more
Player crashes when script is using a dll that exists multiple times
How to reproduce: 1. Open the project from the Google Drive 2. Open "PressAnyButtonToJoin" Scene 3. File > Build Settings 4. Make su... Read more
SRP Batcher Batches Materials together when using different Integer Sten...
How to reproduce: 1. Open user-submitted project 2. Select "Far - Toggle this" Game Object in the Hierarchy and deactivate it 3. Ins... Read more
New Input System does not work in WebGL build
Reproduction steps: 1. Open the user's attached "New Unity Project.zip" project 2. Go to File > Build And Run 3. Click the "D" key o... Read more
[HDRP] Physically Based Sky update mode not working properly
I have tried On Change and Realtime every 5 frames modes on PB sky. When changing properties often the sky does not refresh until ho... Read more
Imported folders and files are missing in the Project window when the in...
How to reproduce: 1. Open the attached project "missingFiles" 2. In the Project window, navigate to the "Prefabs" folder (Assets/Fol... Read more
Shadows are not calculated correctly in WebGL Build when using a custom ...
How to reproduce: 1. Open the attached project "ShadowRecieverBug.zip" 2. Build And Run the project Expected results: The purple ba... Read more
There is no way to know with which SRPs a given shader is compatible
Currently it's not possible to figure out whether a given shader is compatible with the given SRP or not. Read more
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