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[Collab] Update icons on files in 'project' tab are still shown, when co...
To reproduce: 1. Create new project 2. Create a new script 3. Push to collab 4. Add one more script 5. In 'services' tab turn off c... Read more
[Hub] [Mac] Linux Support is installed at root of Unity installation ins...
To reproduce: 1) Open Unity Hub 2) Install Unity with Linux Support Expected: The support is installed in {UNITY_PATH}/PlaybackEngi... Read more
[Android]Lighting is chopped/gone on Samsung Galaxy S6 edge in forward r...
To reproduce: 1) Open attached project and scene inside it 2) Make sure "Rendering Mode" in "Player Settings" is "Forward" 3) Build ... Read more
Particle System Trails do not die after Particles die when Instantiating...
Steps to reproduce: 1. Open users attach project "ParticleTrailTest.zip" 2. Navigate to Project -> Assets and open SampleScene 3. En... Read more
[HDRP] Debug mode will turn off if you move around in a scene
1) Open any scene, I used template 2) Add a planar reflection probe 3) Turn on any debug mode. I used Normal map 4) Move around in t... Read more
URP Custom Render Pass does not work when using 2D Renderer
To reproduce: 1. Open the user’s project 2. Select “URP-HighFidelity” in the Settings folder 3. Set “New2DRendererData” as Defaul... Read more
Setting material.shader to null crashes at Shader::GetActiveSubShaderIndex
Steps to reproduce: 1. Open attached project 2. Open scene "TestCase" 3. Run scene 4. Press "E" 5. Unity crashes Reproduced with: ... Read more
[UniversalRP][Template] The template scene turns into white or green col...
How to reproduce: 1. Create a new "Universal Render Pipeline" template project 2. Switch platform to Android 3. Observe the scene E... Read more
[VFX Graph] "Output Particle Forward Decal" node name overlap with "Loca...
"Output Particle Forward Decal" node name overlap with "Local" Template text, refer attached screenshot. Steps to repro: 1. Create ... Read more
Memory and GPU usage increase on versions 5.5 and 5.6
Reproduction steps: 1. Open User's projects 2. Build to iOS 3. Deploy to device 4. Look at Debug navigator 5. Look at memory usage ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on when D3D12RenderPass::SetupDeviceResources when opening FBX animation preview
- Serialization errors are thrown when "com.unity.render-pipelines.core" is added as a custom package and Graphics window is opened
- Character Joints unexpectedly rotate when a ragdoll is created using the Ragdoll Wizard
- Crash on GfxDeviceD3D11Base::DrawBuffersBatchMode when rendering the Scene view
- The shared EditorBuildSettings.asset file of symlinked projects is not updated when changing the order of the Scenes in Build Settings in one of the projects