Search Issue Tracker
Fixed in 5.3.4
Votes
1
Found in
5.3.1f1
Issue ID
771292
Regression
Yes
Setting material.shader to null crashes at Shader::GetActiveSubShaderIndex
Steps to reproduce:
1. Open attached project
2. Open scene "TestCase"
3. Run scene
4. Press "E"
5. Unity crashes
Reproduced with: 5.3.2p4
Not reproducible: 5.2.4f1, 5.4.0b6
Comments (1)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Lewie4
Feb 17, 2016 13:53
I had the same problem. It had to do with me trying to use Shader.Find("shadername") when it wasn't included in the project, thus returning null.
If you have the same problem, to fix it go to Edit < Project Settings < Graphics then include the shader in the always include shader part.