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Fixed in 5.3.4

Votes

1

Found in

5.3.1f1

Issue ID

771292

Regression

Yes

Setting material.shader to null crashes at Shader::GetActiveSubShaderIndex

Shaders

-

Steps to reproduce:

1. Open attached project
2. Open scene "TestCase"
3. Run scene
4. Press "E"
5. Unity crashes

Reproduced with: 5.3.2p4
Not reproducible: 5.2.4f1, 5.4.0b6

Comments (1)

  1. 920549f0cc0a6a6f7eca08e203b6d1df?d=mm

    Lewie4

    Feb 17, 2016 13:53

    I had the same problem. It had to do with me trying to use Shader.Find("shadername") when it wasn't included in the project, thus returning null.

    If you have the same problem, to fix it go to Edit < Project Settings < Graphics then include the shader in the always include shader part.

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