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1
votes
Fixed

[VFX] ApplyShader is called when Visual Effect Asset particles are not r...

Visual Effects

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Jun 27, 2021

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Version/s: 2020.1.8f1, 2020.3, 2020.3.4f1, 2021.1, 2021.2, 2022.1

How to reproduce: 1. Open the attached project "VFXPerformance.zip" 2. Open "VFX Transparent.unity" Scene 3. Open Profiler window an... Read more

0
votes
By Design

Importing a FBX model will incorrectly strip a suffix from Node Name

Asset - Importers

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Jul 07, 2021

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Version/s: 2018.4, 2019.4, 2019.4.24f1, 2020.3, 2021.1, 2021.2, 2022.1

How to reproduce: 1. Open the attached project "NodeNameTruncation.zip" 2. Expand the in the Project View 3. Observe the names of th... Read more

0
votes
Fixed

[HDRP] Lens Flare, flares flipped for multiple elements with auto rotate...

HD RP

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Jul 07, 2021

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Version/s: 2021.1

Create a lens flare asset with multiple elements using rotation and notice the flares are flipped when selecting the auto rotate par... Read more

0
votes
Won't Fix

Material is displayed differently in the Game and Scene view when using ...

Scene/Game View

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Jun 14, 2021

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Version/s: 2018.4, 2019.4, 2020.3, 2021.1, 2021.1.11f1, 2021.2, 2022.1

How to reproduce: 1. Open the user's attached project and Scenes/SampleScene scene 2. Observe the GrabPassTest GameObject in the Sce... Read more

0
votes
Not Reproducible
0
votes
Fixed

[URP][Speedtree] SpeedTree8 Shader has an artifact when convert to Billb...

Terrain

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Jul 07, 2021

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Version/s:

SpeedTree8 Shader has an artifact when convert to billbard lod mesh Read more

0
votes
Fixed

VFX OpenGLES3 error when compiling shaders unexpected token '#' at kerne...

Package: Visual Effect Graph

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Jul 07, 2021

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Version/s: 12.0.0

Reproduction steps: 1. Open the attached project “URPIntegrationTests.zip” 2. Go to Edit > Project Settings > Player 3. In Other Se... Read more

0
votes
Fixed

[XR Interaction Toolkit] Tracked Device Drag Threshold Multiplier is not...

Package: XR Interaction

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Jul 07, 2021

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Version/s: 1.0.0-pre.4

UIInputModule.trackedDeviceDragThresholdMultiplier is not being used correctly when calculating the effective drag threshold. The re... Read more

0
votes
By Design

Animation Additive Reference Pose to clip cannot be used in builds

Animation

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Jun 03, 2021

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Version/s: 2019.4, 2020.3, 2020.3.11f1, 2021.2, 2022.1

How to reproduce: 1. Open the attached "AdditiveReferencePose.zip" 2. Enter the PlayMode -> Notice that the character is pointing ar... Read more

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