Search Issue Tracker
By Design
Votes
0
Found in
2023.2.0b6
2023.3.0a3
Issue ID
UUM-48577
Regression
Yes
[URP] Environmental lighting is not loaded when the project is opened
Reproduction steps:
1. Open the attached project "ReproProj"
2. Open the “/Assets/Scenes/SampleScene.unity” Scene
3. Observe the Scene
Expected result: The materials have textures and color
Actual result: Materials are black
Reproducible with: 2023.2.0a18, 2023.2.0b6, 2023.3.0a3
Not reproducible with: 2021.3.30f1, 2022.3.8f1, 2023.1.10f1, 2023.2.0a17
Reproducible on: Windows 10 Enterprise 21H2
Not reproducible on: No other environment tested
Note:
- Workaround by pressing Generate Lighting in Window > Rendering > Lighting
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Weight Brush Overlay text is clipped in Sprite Editor
- GameObject Transform scale values reset to their previously saved values when proportions are constrained and certain decimal values are entered in the Inspector
- Asset thumbnails in the Project window stay white when a referenced texture file is deleted and restored
- Crash on PersistentManager::ReadObjectThreaded when calling AssetDatabase.ForceReserializeAssets() multiple times in a row
- Scene becomes dirty when first opening an HDRP Template project
Resolution Note:
Thanks for submitting this issue!
In 2023.2 beta and later we have removed the automatic function that would generate lighting for a scene with no Lighting Data asset. New scenes created in 2023.2 beta and beyond receive the default ambient probe and reflections, but upgraded scenes do not.
The solution for this, as you note, is to generate lighting for your scene.