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[HDRP] [PS4] Broken planar reflections of Eye and Fabric shaders.
Versions tested: 2021.2.0b3 + current SRP master Steps to reproduce: 1) Open 005-DistortCloudsParallax test in HDRP_RuntimeTests 2)... Read more
Pass.CompileVariant crashes the shader compiler when using a target plat...
STR: see case 1348862 Read more
No API to check whether a Pass has a given shader stage
Pass.CompileVariant API requires a shader stage parameter to be provided. There is currently no API to check if it makes sense to co... Read more
Pass.CompileVariant throws errors when iterating over all subshaders and...
STR: 1. Create a new surface shader. 2. Put the attached script into the `Assets/Editor` folder. 3. Run the script from the menu "M... Read more
Pass.CompileVariant allows impossible combinations of parameters like Me...
STR: see case 1348862 Read more
IL2CPP does not support marshaling of blittable generic structs
Originally reported here: https://unity.slack.com/archives/C0E72RUEA/p1623794722219700 IL2CPP cannot marshal a blittable generic st... Read more
[WebGL] Build fails with .emscripten permission errors
How to reproduce: 1. Open an empty project 2. Select File/Build Settings and switch to WebGL build 3. Select Build and Run Expected... Read more
Pass.CompileVariant complains about top-level params being outside of CB...
STR: see case 1348862, compile with INSTANCING_ON DIRECTIONAL Read more
[PLM] MeshRenderer CastShadows property set to 'Off' disables baked indi...
Steps to reproduce: 1. Download and open the attached repro project (case_1348581-Lightmapper_NoShadows.zip) 2. Navigate to Lighti... Read more
[Shadergraph] Drop down arrows don't work sometimes
Repro steps 1. Create a URP Lit or HDRP Lit shader graph 2. Click a drop down arrow in the Graph Inspector a few times Expected resu... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Highlighter.Highlight does not find window when using class name as window title
- Highlighter.Highlight highlights a different component when multiple components have the same property path
- Highlighter.Highlight does not find elements in an array or list when the array or list is collapsed
- [URP][NRP] RenderPass, BeginSubPass, and EndRenderPass errors are thrown when Native RenderPass is enabled
- D3D11 swapchain error pop-up appears and the Editor shuts down when Generating Lighting with Probe Volumes present