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Won't Fix

Votes

0

Found in [Package]

1.21.17

2.0.3

Issue ID

ADDR-3506

Regression

No

[Addressables] Assets disappear when Acquire() is executed

Package: Addressables

-

Reproduction steps:
1. Open the attached project "ReproProj"
2. Open the “/Assets/Scenes/SampleScene.unity” Scene
3. Build and Run
4. In Player, try scrolling down

Expected result: Flag assets do not become black
Actual result: Flag assets become black square

Reproducible with: 1.21.8 (2021.3.30f1), 1.21.17 (2022.3.8f1, 2023.1.10f1, 2023.2.0b6, 2023.3.0a3)

Testing environment: Windows 10 Enterprise 21H2

Reproducible on:
VLNQA00494 - iPhone 14 Pro Max, 16.3.1 iOS
VLNQA00358 - iPhone 12, 14.1 iOS
VLNQA00392 - iPad (9th generation), 15.0 iOS
VLNQA00310 - iPad Pro 12.9", 13.4.1 iOS
VLNQA00332, Samsung Galaxy XCover4 (SM-G390F), Android 9, CPU: Exynos 7 Quad 7570, GPU: Mali-T720
VLNQA00325, Samsung Galaxy Note10 (SM-N970F), Android 12, CPU: Exynos 9 (9825), GPU: Mali-G76
VLNQA00318, Oneplus OnePlus 7 Pro (GM1913), Android 11, CPU: Snapdragon 855 SM8150, GPU: Adreno (TM) 640
VLNQA00231, Samsung Galaxy A5(2017) (SM-A520F), Android 8.0.0, CPU: Exynos 7 Octa 7880, GPU: Mali-T830
VLNQA00231, Huawei HUAWEI Mate 20 Pro (LYA-L29), Android 9, CPU: HiSilicon Kirin 980, GPU: Mali-G76
Windows Standalone Platform (Assets disappear completely)

Not reproducible on: No other environment tested

Note:
- Flags are in the Assets Table and are requested from there via GetLocalizedAssetAsync, after which Acquire() is executed so that the data won't be cleaned. However, it is cleared. Everything works fine in the editor, but when building, the data is removed, although ReferenceCount = 1

  1. Resolution Note:

    Thank you for reporting a bug to Unity.

    We have reviewed the issue carefully, and in this case, the team is unable to prioritize fixing this bug. There are a number of reasons we make this decision, including the impact and severity of the issue across our user and customer base, and the possibility that future plans may solve the problem in a different way, or that a workaround for the bug may be available.

    Today we will be closing this case. Thank you again for taking the time to report this issue, and please let us know if there is anything else that changes the impact or severity of this issue.

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