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Crash with multiple stack traces when opening a project
Reproduction steps:1. Download, extract, and open the attached “repro-project“ Expected result: The project opens successfullyActual... Read more
Custom Input System doesn't recognise touch release on devices with styl...
How to reproduce:1. Open the "IN_49292" project2. Press File → Build And Run3. In the Player press the "Button" using a stylus and w... Read more
[Quest 2][Android] AndroidJNI interop NullReferenceException when extend...
Steps to reproduce:1. Open the attached user's project "VuplexJNIFailed.zip"2. Build for Quest 23. Connect Android Logcat4. Observe ... Read more
"Action ID: [0] First character index: 22" messages are logged into the ...
How to reproduce:1. Open the user-attached Snapshot “BoatAttack_2022-12-16_16-24-38” in the Memory Profiler2. Click Window → Analysi... Read more
BlendTree inverted directions when using FlipX
How to reproduce:1. Download and open the attached project2. Open "SampleScene" scene3. Enter "Play" mode4. Move the mouse cursor ar... Read more
Addressables build fails when building embedded DLLs
How to reproduce:1. Open the attached “addressable-build-issue.zip“ project2. Open the Addressables Groups window (Window > Asset... Read more
Pose Equals function test fails when comparing it with itself
How to reproduce:1. Download and open the attached "PoseEquality" project2. Open the Test Runner window (Window > General > Te... Read more
[Android] UnityEngine.UIElements.UQueryExtensions.Q causes an ArgumentNu...
Reproduction steps:1. Open the attached project “ReproProj"2. Open the “/Assets/Scenes/SampleScene.unity” Scene3. Download Firebase ... Read more
Crash on mono_object_get_virtual_method when opening a project
Reproduction steps:1. Open the attached “repro-project“ 2. Click "Ignore" at the prompt to enter safe mode - the project does not cr... Read more
AssetBundles API doesn't trigger a rebuild when the Graphics Settings in...
Reproduction steps:1. Open the attached “Repro.zip” project2. Set the “BatchRendererGroup Variants” field to “Strip All” located in ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture Import Warnings are obscured by other Terrain Layer options in the Inspector
- Burst Inspector middle divider is jittering when resized with the Burst Inspector window docked
- JsonConvert conversion fails trying to call GetCallbackMethodsForType when [OnDeserialized] is used in a class
- Different text alignment in the column header in Entities "System" window
- Objects with Universal Render Pipeline/Particles/Lit shader are always lit up when changing their Rendering Layer Mask