Search Issue Tracker
Fixed
Fixed in 2021.3.34f1, 2022.3.14f1, 2023.1.20f1, 2023.2.0b18, 2023.3.0a9
Votes
0
Found in
2021.3.30f1
2022.3.9f1
2023.1.13f1
2023.2.0b9
2023.3.0a4
Issue ID
UUM-48569
Regression
No
[Android][Vulkan] Half of the screen is not rendered on Android Player when Post Processing is disabled on the "Main Camera" GameObject
How to reproduce:
1. Open the "IN_54022" project
2. Open the “Scene_DepthOfField”
3. Make sure the Post Processing is disabled on the "Main Camera" GameObject
4. In the Project Settings make sure Vulkan is selected for a Graphics API
5. In the Build Settings "Run Device" drop-down select the desired device
Expected result: The whole screen is rendered
Actual result: Half of the screen is rendered black or has distortions
Reproducible with: 2021.3.30f1, 2022.3.9f1, 2023.1.13f1, 2023.2.0b9, 2023.3.0a4
Reproducible on: Windows 10 Pro, macOS 12.6.7 Darwin 21.6.0 (M1) (user reported)
Not reproducible on: No other environment tested
Reproducible on these devices:
VLNQA00512, Samsung Galaxy S9 (SM-G960F), Android 10, CPU: Exynos 9 (9810), GPU: Mali-G72
VLNQA00120, Google Pixel 2 (Pixel 2), Android 8.1.0, CPU: Snapdragon 835 MSM8998, GPU: Adreno (TM) 540
VLNQA00267, Samsung Galaxy S10+ (SM-G975F), Android 12, CPU: Exynos 9 (9820), GPU: Mali-G76
Not reproducible on these devices:
VLNQA00178, Xiaomi Redmi Note 4 (Redmi Note 4), Android 6.0, CPU: MediaTek Helio X20 MT6797M, GPU: Mali-T880
VLNQA00489, Htc 10 (HTC 10), Android 6.0.1, CPU: Snapdragon 820 MSM8996, GPU: Adreno (TM) 530
VLNQA00494 - iPhone 14 Pro Max, 16.3.1 iOS
VLNQA00358 - iPhone 12, 14.1 iOS
VLNQA00392 - iPad (9th generation), 15.0 iOS
VLNQA00310 - iPad Pro 12.9", 13.4.1 iOS
Notes:
- Only reproducible with Vulkan Graphics API
- Not reproducible on iOS and Windows Standalone Platform
- Issue is not reproducible when using openGLES3 Graphics API
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Popup windows spawn on the incorrect monitor when the Editor is placed near the boundary of scaled monitor next to a monitor with different scaling
- Hidden Tabs do not shift into empty space after closing visible Tabs
- [Android] Application not deployed on a device when "activity-alias" is used in the AndroidManifest
- Shader compile process adds shader ID to the constant buffer name when the word "Globals" is being used in Vulkan
- Audio Mixer Snapshot link to the documentation isn’t working
Add comment