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Fixed in 2021.3.34f1, 2022.3.14f1, 2023.1.20f1, 2023.2.0b18, 2023.3.0a9



Found in






Issue ID




[Android][Vulkan] Half of the screen is not rendered on Android Player when Post Processing is disabled on the "Main Camera" GameObject



How to reproduce:
1. Open the "IN_54022" project
2. Open the “Scene_DepthOfField”
3. Make sure the Post Processing is disabled on the "Main Camera" GameObject
4. In the Project Settings make sure Vulkan is selected for a Graphics API
5. In the Build Settings "Run Device" drop-down select the desired device

Expected result: The whole screen is rendered
Actual result: Half of the screen is rendered black or has distortions

Reproducible with: 2021.3.30f1, 2022.3.9f1, 2023.1.13f1, 2023.2.0b9, 2023.3.0a4

Reproducible on: Windows 10 Pro, macOS 12.6.7 Darwin 21.6.0 (M1) (user reported)
Not reproducible on: No other environment tested

Reproducible on these devices:
VLNQA00512, Samsung Galaxy S9 (SM-G960F), Android 10, CPU: Exynos 9 (9810), GPU: Mali-G72
VLNQA00120, Google Pixel 2 (Pixel 2), Android 8.1.0, CPU: Snapdragon 835 MSM8998, GPU: Adreno (TM) 540
VLNQA00267, Samsung Galaxy S10+ (SM-G975F), Android 12, CPU: Exynos 9 (9820), GPU: Mali-G76

Not reproducible on these devices:
VLNQA00178, Xiaomi Redmi Note 4 (Redmi Note 4), Android 6.0, CPU: MediaTek Helio X20 MT6797M, GPU: Mali-T880
VLNQA00489, Htc 10 (HTC 10), Android 6.0.1, CPU: Snapdragon 820 MSM8996, GPU: Adreno (TM) 530
VLNQA00494 - iPhone 14 Pro Max, 16.3.1 iOS
VLNQA00358 - iPhone 12, 14.1 iOS
VLNQA00392 - iPad (9th generation), 15.0 iOS
VLNQA00310 - iPad Pro 12.9", 13.4.1 iOS

- Only reproducible with Vulkan Graphics API
- Not reproducible on iOS and Windows Standalone Platform
- Issue is not reproducible when using openGLES3 Graphics API

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