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In Progress
Fixed in 2021.3.31f1, 2022.3.11f1, 2023.1.16f1, 2023.2.0b12, 2023.3.0a7
Fix In Review for 2024.1.0a1
Votes
1
Found in
2021.3.30f1
2022.3.9f1
2023.1.12f1
2023.2.0b9
2023.3.0a5
2024.1.0a1
Issue ID
UUM-48572
Regression
No
AudioSource starts playback from the wrong position when setting the time manually
Reproduction steps:
1. Open project “AudioSourceTimeBugRepro.zip”
2. Open “SampleScene”
3. Enter Play mode
4. Press the “Play”, “Seek”, and “Stop” buttons (in that order) in Game view and observe AudioSource.time is set back to 0
5. Press the “Play” button again
Expected result: The “AudioSource.time” starts increasing from 0
Actual result: the “AudioSource.time” starts increasing from a number higher than 0
Reproducible with: 2021.3.30f1, 2022.3.9f1, 2023.1.12f1, 2023.2.0b9, 2023.3.0a5
Reproducible on: macOS Ventura 13.2.1 (Intel)
Not reproducible on: no other environment tested
Note: also reproducible in Standalone Player
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Resolution Note (fix version 2023.3.0a7):
Fixed AudioSource.Play() not starting from time=0 after manually seeking with AudioSource.time and then calling AudioSource.Stop()