Search Issue Tracker
Fixed in 2021.3.31f1
Fixed in 2021.3.X, 2022.3.X, 2023.1.X, 2023.2.X, 2023.3.X, 7000.0.0a1, future release
Votes
1
Found in
2021.3.30f1
2022.3.9f1
2023.1.12f1
2023.2.0b9
2023.3.0a5
Issue ID
UUM-48572
Regression
No
AudioSource starts playback from the wrong position when setting the time manually
Reproduction steps:
1. Open project “AudioSourceTimeBugRepro.zip”
2. Open “SampleScene”
3. Enter Play mode
4. Press the “Play”, “Seek”, and “Stop” buttons (in that order) in Game view and observe AudioSource.time is set back to 0
5. Press the “Play” button again
Expected result: The “AudioSource.time” starts increasing from 0
Actual result: the “AudioSource.time” starts increasing from a number higher than 0
Reproducible with: 2021.3.30f1, 2022.3.9f1, 2023.1.12f1, 2023.2.0b9, 2023.3.0a5
Reproducible on: macOS Ventura 13.2.1 (Intel)
Not reproducible on: no other environment tested
Note: also reproducible in Standalone Player
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Component Glyphs value is truncated and Ligature Table glyph fields become inaccessible when increasing the Component Glyphs count
- There is no “Overwrite Preset?” popup when saving a Customizable Toolbar preset with a name that already exists
- Customizable Toolbar preset does not switch to the Unity Default Preset when Reverting All Saved Presets or deleting the active Preset
- New Hierarchy visibility and pickability icon behavior differs from documentation
- [Usability] Selected node gets unselected when undoing changes in the Graph Inspector Node Settings tab
Resolution Note (fix version future release):
Fixed AudioSource.Play() not starting from time=0 after manually seeking with AudioSource.time and then calling AudioSource.Stop()
Resolution Note (fix version 2023.3):
Fixed AudioSource.Play() not starting from time=0 after manually seeking with AudioSource.time and then calling AudioSource.Stop()