Search Issue Tracker
Fixed in 7.2.0
Votes
0
Found in [Package]
7.1.8
Issue ID
1214807
Regression
No
[XR][URP][Vulkan][Multi Pass] Only left eye is rendered while the right eye is black
Repro steps:
1. Open attached project
2. Make sure Multi-Pass and Vulkan are used
3. Build and run on a Quest
Actual: Nothing is rendered in the right eye
Reproducible with: 2019.3.0f6 URP 7.1.8, 2020.1.0a21 URP 7.1.8
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Draw Additional Lights Shadowmap" calls increase when custom MaterialBlockProperty is used
- Crash on _platform_memmove when importing the "Dragon Crashers - URP 2D Sample Project" to a new 2D project
- "Shader is not supported on this GPU" warnings and and shaders are not loading when building the project for non-Chromium browsers
- [iOS][URP] The screen flickers and the "Execution of the command buffer was aborted due to an error during execution" error is thrown continuously
- Shortcut Manager shows empty conflict filter when resolving runtime conflicts involving different contexts
Resolution Note (fix version 7.2.0):
Multipass rendering for URP is fixed in package version 7.2.0.