Search Issue Tracker
Fixed in 2020.1.X
Votes
0
Found in
2017.4
2018.4
2019.2
2019.3
2019.3.0f5
2020.1
Issue ID
1216101
Regression
No
There is a backward slash in the asset path when generating more than one tiles in Tile Palette
How to reproduce:
1. Open the project "case_1216101-BackwardSlash"
2. Open the Tile Palette window
3. Select "New Palette" in the Tile Palette window
3. Select the Sprites "Square" and "Square 1" in the Project window
4 Drag them into the Tile Palette
5. Select "New Folder" folder when "Generate tiles into folder" window opens
6. Observe the results in the opened "Generate Tile Assets" window
Expected results: the path of the generated asset contains slashes "/" in the opened window
Actual results: the path of the generated asset contains one backward slash "\" in the opened window
Reproducible with: 2017.4.36f1, 2018.4.17f1, 2019.2.20f1, 2019.3.0f6, 2020.1.0a22
Notes:
1. The issue is reproduced only when more than one asset is generated (you can see that in the screenshot "BackwardSlashBugScreenshot2")
2. The issue is reproduced only when the path contains one new created folder, e.g Generating Assets/New Folder/Square.asset (you can see that in the screenshot "BackwardSlashBugScreenshot3")
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow
Resolution Note (fix version 2020.1):
Fixed in 2020.1.0a24