Search Issue Tracker
Fixed in 2020.1.X
Votes
0
Found in
2017.4
2018.4
2019.2
2019.3
2019.3.0f5
2020.1
Issue ID
1216101
Regression
No
There is a backward slash in the asset path when generating more than one tiles in Tile Palette
How to reproduce:
1. Open the project "case_1216101-BackwardSlash"
2. Open the Tile Palette window
3. Select "New Palette" in the Tile Palette window
3. Select the Sprites "Square" and "Square 1" in the Project window
4 Drag them into the Tile Palette
5. Select "New Folder" folder when "Generate tiles into folder" window opens
6. Observe the results in the opened "Generate Tile Assets" window
Expected results: the path of the generated asset contains slashes "/" in the opened window
Actual results: the path of the generated asset contains one backward slash "\" in the opened window
Reproducible with: 2017.4.36f1, 2018.4.17f1, 2019.2.20f1, 2019.3.0f6, 2020.1.0a22
Notes:
1. The issue is reproduced only when more than one asset is generated (you can see that in the screenshot "BackwardSlashBugScreenshot2")
2. The issue is reproduced only when the path contains one new created folder, e.g Generating Assets/New Folder/Square.asset (you can see that in the screenshot "BackwardSlashBugScreenshot3")
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Tilemap Tiles do not get lit up unless the Light Range is greater than the distance between the position of the Tile before the transformation and the Light Source when the Tile is transformed with Tilemap.SetTransformMatrix method
- The Editor and "Reloading Domain" windows are frozen when entering Play Mode
- Crash when attempting to create a custom FMOD DSP unit
- [Linux] Floating windows do not keep their size after restarting the Editor
- .framework plugin is mistakenly treated as a directory when building for Universal Windows Platform
Resolution Note (fix version 2020.1):
Fixed in 2020.1.0a24