Search Issue Tracker
Fixed in 9.0.0
Votes
0
Found in [Package]
4.1.0-preview
Issue ID
1213633
Regression
No
[URP] Material's name does not match Universal Render Pipeline/Particles/Unlit shader's name
How to reproduce;
1. Create a new URP project
2. Create Particle System
3. Select 'Particle System' GameObejct in the Hierarchy
4. Observe Particle System shader's and material's name
Expected result: Material's name match Universal Render Pipeline/Particles/Unlit shader's name
Actual result: Material's name is 'ParticlesLit' while shader is Universal Render Pipeline/Particles/Unlit
Reproducible with: 2018.4.16f1, 2019.2.20f1, 2019.3.0f6, 2020.1.0a22
Could not test with: 2017.4.36f1 URP is not introduced
Note: Screenshot of the issue is attached in Edit
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Constant console errors when using Min/Max Slider in PlayMode
- The global scene list is overridden in a project built with command line when the Override Global Scene List setting is disabled in the build profile
- [Linux] AutoLocale log is logged when opening a project
- Global Scenes are not included in the Build when building multiple Build Profiles at the same time
- [iOS] WebCamDevice.availableResolutions returns a single resolution with width and height both 0 on some iOS devices
Resolution Note (fix version 9.0.0):
Fixed in Universal Render Pipeline 9.0.1-preview.14. Renamed material to better match the shader assigned