Search Issue Tracker
Won't Fix
Votes
0
Found in [Package]
1.5.1
Issue ID
1213747
Regression
No
[Addressables] Loading Assets throws exception errors when loading Assets with square brackets in their names
Steps to reproduce:
1. Open the attached project "Case_1213747"
2. Enter Play mode
3. Click on "Load Broken Asset" button
4. Exception occurs
Expected results: Assets with square brackets in their filename are loaded with addressable system
Actual results: Assets with square brackets in their filename fail to load throwing an exception
Reproducible with: 2018.4.16f1(1.5.1), 2019.3.0f6(1.5.1), 2020.1.0a21(1.5.1)
Note: Addressable were not present in 2017.4
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mono Windows Builds don't produce full log callstacks when generating logs
- AssetBundles fail to load when running in Built Players for Mobile Devices
- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled
Resolution Note:
Will not fix. Because of special notation, using brackets is not a good idea for asset files.