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0
votes
Fixed

Skybox Material is applied when the Material is hovered over the Scene v...

Shadows/Lights

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Nov 20, 2020

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Version/s: 2018.4, 2020.1.12f1, 2020.2

How to reproduce: 1. Open the attached "1294030_Repro" project 2. From the Project window hover the "Skybox01" Material over the Sce... Read more

0
votes
Active

Crash on RaiseException when calling JsonUtility.FromJson with a corrupt...

Serialization

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Nov 18, 2020

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Version/s: 2019.4, 2019.4.9f1, 2021.1

Reproduction steps: 1. Open the user's attached project 2. Go to Window > General > Test Runner 3. Double-click on either of the two... Read more

0
votes
Fix In Review

"Compile and show code" button doesn't compile for selected custom platform

Shader System

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Nov 20, 2020

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Version/s: 2021.1.0a7

STR: 1. Create a new shader 2. Select the shader, select "Custom:" in the "Compile and show code" dropdown 3. Select an API that is ... Read more

0
votes
Active

Settings are jumping around when the setting you are looking for is loca...

Settings Window

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Nov 18, 2020

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Version/s: 2018.4, 2019.4.15f1, 2021.1

Reproduction steps: 1. Create a new project 2. Go Edit -> Project Settings -> Player 3. Close all sub-tabs for the player settings a... Read more

0
votes
Active

Animated Object merges with another Object in an Animation

Customer QA Onboarding

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Nov 20, 2020

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Version/s: 2019.4.14f1, 2021.1

How to reproduce: 1. Open the attached "1294010.cs" project 2. Select the "MecanimGenericBallTimeline" in the Hierarchy 3. Open the ... Read more

0
votes
Won't Fix

"Editor.log" is filled with Non-readable symbols when Running multiple I...

Windows

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Oct 30, 2020

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Version/s: 2019.1.0a13, 2019.4, 2020.1, 2020.2, 2021.1

Steps to reproduce: 1. Open two Instances of Unity editor 2. Open the "Editor log" with an advanced text editor (visual studio code)... Read more

0
votes
Active

MonoScript is registered as both Editor and Runtime script

Customer QA Onboarding

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Nov 18, 2020

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Version/s: 2019.4, 2019.4.9f1

How to reproduce: 1. Create a new Unity Project 2. In Project -> Assets -> Create two projects with names of "Editor" and "Runtime" ... Read more

0
votes
Active

Crash on mecanim::ValueArrayCopy<0> when playing Animations in Play Mode

Animation

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Nov 02, 2020

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Version/s: 2019.4, 2019.4.1f1, 2021.1

How to reproduce: 1. Open the attached project (Fairy Land.zip) 2. Enter Play Mode 3. Move around with your character until the AI c... Read more

0
votes
Active

Memory leak when continuously triggering repaint on a custom Editor wind...

IMGUI

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Nov 17, 2020

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Version/s: 2020.1.0a1, 2021.1.0a5

Reproduction steps: 1. Open the attached project ("1293317.zip") or import the attached "StressMesh.cs" script to any project 2. In ... Read more

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