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NullReferenceException is thrown when clicking on an empty ListView
Reproduction steps: 1. Open project “StylesheetFoldout” 2. Open “SampleScene” 3. Enter Play Mode 4. Click anywhere in Game view ... Read more
"Isometric Z as Y" tilemap tiles that should be behind a GameObject appe...
Reproduction steps: 1. Open project “2d_isometricSorting_testing” 2. Open scene “testing_01” 3. Observe the Scene View Expecte... Read more
Unused override is created when removed component is applied via context...
# Add Cube GameObject to the Hierarchy # Convert it to the prefab # Remove BoxCollider # Apply removed component via context m... Read more
TMP_FontAsset.faceInfo setter access is internal
Reproduction steps: 1. Open the attached project “IN-38946 Font Asset.zip” 2. Observe the “Assets/NewBehaviourScript.cs(13,9): err... Read more
Editor crashes on RenderBufferManager when generating procedural worlds
Reproduction steps: 1. Open project “GaiaTest” 2. Go to “Window\Procedural Worlds\Gaia\Show Gaia Manager” 3. Select “1. Terrains”... Read more
Blittable classes are not being pinned and passed directly to the native...
How to reproduce: 1. Open the "IN_38621" project 2. Press File -> Build Settings -> Build 3. In the build folder open the "Il2Cpp... Read more
The "PropertyStreamHandle" does not take effect when the weight of "Anim...
Reproduction steps: 1. Open project “Repro.zip” 2. Open “SampleScene” 3. Enter Play Mode 4. Drag the weight slider to the left ... Read more
Full Screen Compute Shader in SPI throws "Compute shader: Property (_Cam...
Steps to reproduce: 1. Open the attached user's project from the Dropbox link "compute-xr-test.zip" 2. Make sure MockHMD plugin is... Read more
Invalid Subscript Shader error when adding to Vertex in shadergraph
Repo steps: # Open Unity Scene (HDRP) # Right click in the project window # Create > shadergraph > HDRP > Unlit shadergraph ... Read more
The position of the prefix label changes when using a drawer and setting...
How to reproduce: 1. Open the attached project “PrefixIssue.zip“ 2. Open the “New Scene“ Scene 3. Select the “GameObject“ GameObj... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- The Scene View becomes gray and "NullReferenceException" errors are thrown when attaching the Unity Editor process to RenderDoc
- Memory usage rapidly rises when changing colors in the color wheel
- Physically Based Sky's Horizon and Zenith Tint Color Selection Bars don't have immediate access to color pickers
- EmptyAdditionalLightShadowmapTexture leaks from memory when URP quality level is changed using QualitySettings.SetQualityLevel
- Referenced ScriptableObject field does not get updated and cannot be set to "None" when there are no Objects of that type