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0
votes
Fixed

Custom Shader does not render when its SubShader has a tag "RenderPipeline"

Shaders

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Dec 09, 2019

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Version/s: 2019.3.0a10, 2019.3.0f1, 2020.1

How to reproduce: 1. Open the project "case_1204237-SubShaderTag" 2. Open the Scene "SampleScene" 3. Observe the GameObject "Cube" i... Read more

2
votes
Won't Fix

ArgumentException is thrown when UnityEditor.AssetDatabase:SaveAssets() ...

Asset - Importers

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Jan 29, 2020

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Version/s: 2018.4.15f1, 2019.2.15f1, 2019.2.19f1

Reproduction steps: 1. Create a new project 2. Attach a new script to any GameObject in the Scene 3. Edit script with "AssetDatabase... Read more

1
votes
Duplicate

[Recorder] 360 degree video is not equirectangular when using Physical C...

Package: Recorder

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Dec 15, 2019

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Version/s: 2.0.3-preview.1, 2.1.0-preview.1

How to reproduce: 1. Open the attached project ("case_1205635-RecoderPhysicalCamera.zip") 2. Open the repro scene ("SampleScene") 3.... Read more

0
votes
Fixed

New scene always returns null Lightmap Parameters

Progressive Lightmapper

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Jan 29, 2020

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Version/s: 2018.4, 2019.3.0f3, 2020.1

How to reproduce: 1. Open the attached project 2. File > New Scene 3. GlobalIllumination > Print LM Parameters Actual result: The r... Read more

0
votes
Duplicate

Editor crashes on GfxDeviceD3D12::QueueRelease or GUIView::GetHDRNeedsRe...

DirectX12

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Jan 26, 2020

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Version/s: 2019.2.0a7, 2019.2.15f1, 2020.1.0a16

How to reproduce: 1. Download and install RenderDoc 2. Create a new project 3. Switch Graphics API to DirectX 12 4. Right-click on t... Read more

0
votes
Fixed

There is no way to view the full name of an assembly when selecting it i...

Package: Code Coverage

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Jan 30, 2020

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Version/s: 0.2.0-preview, 0.2.2-preview

Reproduction steps: 1. Open user's attached project "CursorTooBig" 2. Go to Window > General > Code Coverage 3. Press "Select" next ... Read more

0
votes
Fixed

Lightning parameters can't be accessed by C# API (Reflection usage needed)

Progressive Lightmapper

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Jan 30, 2020

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Version/s: 2018.4, 2020.1, 2020.1.0a21

How to reproduce: 1. Open the attached project 2. GlobalIllumination > Set LM Parameters to Med 3. Check the SetParemetersToMedium()... Read more

0
votes
Fixed

[MacOS][3D Extras] Editor crashes on opening 3D with extras template on ...

MacOS

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Jan 30, 2020

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Version/s: 2020.1.0a16, 2020.1.0a21

[MacOS][3D Extras] Editor crashes on opening 3D with extras template on macOS. Editor crashes on opening 3D with Extras template on... Read more

1
votes
Fixed

[URP] Image on the secondary display with a different resolution is stre...

Graphics - LowLevel

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Dec 15, 2019

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Version/s: 2019.2, 2019.3, 2020.1, 2020.1.0a16

How to reproduce: 1. Open the attached project named "Case_1205574" 2. Build and run the project 3. Observe the Game windows on both... Read more

2
votes
By Design

[iOS] "Duplicate symbols for architecture ARM64" error occurs during dep...

Package: Ads

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Jan 17, 2020

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Version/s: 3.4.0

How to reproduce: 1. Open the attached "case_1212342.zip" Unity project 2. Build the Scene for the iOS platform 3. Attempt to deploy... Read more

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