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[VFX] Assigning an empty VFX asset to vfx game object results in a dupli...
Reproduction: 1) Create a vfx asset 2) Create vfx game object in the scene 3) Assign the vfx asset Expected: The asset is assigned... Read more
Marshal.OffsetOf() returns incorrect offset when building the project wi...
Reproduction steps: 1. Open the attached project ("IL2CppAlignmentBug.zip") 2. Open the "SampleScene" scene: Project window > Assets... Read more
[DLSS] [DXR] Ray tracing effects do not scale well with DLSS and produce...
Reproduction steps: 1. Open attached project "hdrp_dxr_dlss.zip" and scene "samplescene" 2. Set Game View to Play Maximized 3. Enter... Read more
[VFX Graph] NullReferenceException is thrown to the Console when switchi...
[VFX Graph] NullReferenceException is thrown to the Console when switching from graph that was attached to target GO window to anoth... Read more
Scroll bars keeps scrolling up and down when holding down the left mouse...
Reproduction steps: 1. Open the attached "scrolls.zip" project 2. In the Hierarchy window, hold down the left mouse button on the le... Read more
MouseOutEvent is triggered when text changes on a UIToolkit label if the...
Reproduction steps: 1. Open project "UnityInputTest.zip" 2. Open UI Toolkit Debugger from Windows > UI Toolkit > Debugger 3. Toggle ... Read more
[Android] The screen is black when using Shader.SetGlobalTexture
Reproduction steps: 1. Download and open the attached project: "blittest.zip" 2. Build and Run the project on an Android device Exp... Read more
[HDRP][Cross-Pipeline] HDRP Wizard does not show up when completely empt...
Steps to reproduce: 1. Create new project 2. Add HDRP package from package manager 3. Notice that HDRP Wizard does not pop up when p... Read more
[URP] Linear Color Space rendering is very bright when project is built ...
How to reproduce: 1. Open the user's attached "2021.2.zip" project 2. Open the "Sample Scene" Scene 3. Go to File -> Build And Run 4... Read more
(Frame Debugger) Clear events constantly appear and disappear
How to reproduce: 1. Open up URP's GraphicsTestProject_Foundation 2. Open scene: 012_PBS_EnvironmentBRDF_Spheres 3. Enable the Frame... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Game view renders artifacts when Camera's Component "Post Anti-aliasing" is set to "TAA" and Dynamic Resolution's "Forced Screen Percentage" is changed
- A deactivated Prefab's name color becomes white when a GameObject in the scene is deactivated
- The Game view becomes blank when using Frame Debugger with MSAA and Texture binding enabled in Play Mode
- Crash on dynamixel_sdk.dynamixel:groupSyncReadTxRxPacket when entering Play Mode after updating path to Dynamixel SDK in script
- NullReferenceException is thrown when changing the Inspector preview selection