Search Issue Tracker
Fixed
Fixed in 1.14.1
Votes
2
Found in [Package]
1.14.0
Issue ID
ISXB-1555
Regression
Yes
[Input System] TrackedPoseDriver stops tracking with Input System 1.14.0 if active before XR device initialization
Steps to reproduce:
1. Open the attached user's project "InputSystemPoseDriverIssue.zip"
2. Connect Meta link to Quest 2/3
3. Make sure you are on Input System 1.13.1 and the TrackedPosedDriver is enabled under the "Sphere" GameObject
4. Enter Play Mode and observe the right controller is tracked
4. Update to 1.14.0 and enter Play Mode, observe the Sphere GameObject on the right controller no longer is tracked
Expected Results: TrackedPoseDriver continues tracking even if it's active before XR device initialization
Actual Results: TrackedPoseDriver stops tracking with Input System 1.14.0 if active before XR device initialization
Reproducible with: Input System 1.14.0 (2021.3.52f1, 2022.3.62f1, 6000.0.49f1, 6000.1.4f1, 6000.2.0b3)
Not reproducible with: Input System 1.13.1 (2021.3.52f1, 2022.3.60f1, 6000.0.44f1, 6000.1.0b12, 6000.2.0a7)
Environment tested: Windows 11 24H2
Reproducible with these devices:
VLNQA00609 - Oculus Quest 3 (Quest 3), CPU: Snapdragon XR2 Gen 2 (SM8550), GPU: Adreno 740, OS: 12
VLNQA00417 - Oculus Quest 2 (Quest 2), CPU: Snapdragon XR2, GPU: Adreno 650, OS: 10
Notes:
-Workaround is to deactivate and activate TrackedPoseDriver after XR is initialized
-The issue is not exclusive to VR devices, it can also be reproduced on Android devices (e.g Google Cardboard)
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mono Windows Builds don't produce full log callstacks when generating logs
- AssetBundles fail to load when running in Built Players for Mobile Devices
- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled
Add comment