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Fixed

Fixed in 2022.2.16f1, 2023.2.0a10

Votes

0

Found in

2020.3.44f1

2021.3.17f1

2022.2.4f1

2023.1.0b1

2023.2.0a3

Issue ID

UUM-27659

Regression

No

Crash on EmitGizmoGeometry when creating a large amount of gizmos

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Reproduction steps:
1. Open the attached project “CrashRepro“
2. Drag “Assets/gizmo.cs” to “Cube“ in the Hierarchy

Expected result: Gizmos appear in the Scene view
Actual result: Editor crashes

Reproducible with: 2020.3.44f1, 2021.3.17f1, 2022.2.4f1, 2023.1.0b1, 2023.2.0a3

Reproducible on: Windows 10 22H2

First lines of the Stack trace:

{noformat}0x00007FF75C4204F5 (Unity) EmitGizmoGeometry
0x00007FF75B23556C (Unity) JobQueue::Exec
0x00007FF75B237881 (Unity) JobQueue::Steal
0x00007FF75B237AD2 (Unity) JobQueue::WaitForJobGroupID
0x00007FF75B232DCC (Unity) CompleteFenceInternal{noformat}

Note: If you lower the gizmo amount in the script it does not crash

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