Search Issue Tracker
By Design
Votes
3
Found in
2020.3.44f1
2021.3.16f1
2022.1.24f1
2022.2.2f1
2023.1.0a25
Issue ID
UUM-27641
Regression
No
“Recompile And Continue Playing” setting is ignored when the "Auto Refresh” setting is set to “Disabled”
Reproduction steps:
1. Open the “TestRecompileAfterPlaying” Project
2. Open the “Assets/Test.unity” Scene
3. In the top menu open Unity → Settings Window
4. Under the “General” section set “Script Changes While Playing” to “Recompile And Continue Playing”
5. Under the “Asset Pipeline” section set “Auto Refresh” to “Disabled”
6. Enter the Play Mode
7. Open the “Assets/Test.cs” script and uncomment line 11 to produce an error in the script and save it
Expected results: The script is recompiled and an error is thrown
Actual results: The script is not recompiled
Reproducible with: 2020.3.44f1, 2021.3.16f1, 2022.1.24f1, 2022.2.2f1, 2023.1.0a25
Reproduced on: Intel MacOS 13.1
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Builds fail with "System.IO.IOException: The file is too long" when building a specific project
- Meta Quest System Keyboard does not render text in its input field when typing
- UI Source Image property gets set to 'None' when using a specific Sprite and Play mode is entered
- Rendering locks up when not looking at a transparent material on Meta Quest 2
- Volumetrics break when using a Custom Pass to create a Thickness Buffer for Alpha Clipping
Resolution Note:
This is expected behavior. A refresh is needed for the editor to pick up changes.