Search Issue Tracker
By Design
By Design in 2023.2.X
Votes
0
Found in
2020.3.45f1
2021.3.19f1
2022.2.7f1
2023.1.0b5
2023.2.0a3
Issue ID
UUM-27654
Regression
No
Missing Components get added but not saved
Reproduction steps:
1. Open the attached project “WarningRepro“ with Unity Editor 2020.2.0a7 or newer
2. Notice warnings in the Console windows
3. Close and reopen the project
4. Notice the same warnings as in step 2
Expected result: Added Components are saved after adding
Actual result: Added Components are not saved (Even after Ctrl+S)
Reproducible with: 2020.3.45f1, 2021.3.19f1, 2022.2.7f1, 2023.1.0b5, 2023.2.0a3
Reproducible on: Intel MacOS Vantura 13.1
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Assertion failed” error is thrown in the Console window when pressing “Generate For All Visible” button in the Skinning Editor Geometry overlay menu
- UI Builder's Scale values cannot be parsed as 'px' and '%' types
- Dragged Transform Scale values in UI Builder are incremented by whole numbers
- Invalid Audio Handle error is thrown on Play Mode exit when Pipe.GetAvailableData is used in RootOutputInstance.IRealtime.EarlyProcessing
- [HDRP] Custom Post Process Orders dropdown is unstructured and unsearchable when adding a custom pass in Global Settings
Resolution Note:
This is by design. We don't automatically save the scenes or prefabs after adding components, but when the users saves the scenes or prefabs the added missing components will be added.
Resolution Note (2023.2.X):
This is by design. We don't automatically save the scenes or prefabs after adding components, but when the users saves the scenes or prefabs the added missing components will be added.