Search Issue Tracker
Duplicate
Votes
0
Found in
2020.3.45f1
Issue ID
UUM-27668
Regression
No
Vertically resizing a VisualElement in UIBuilder produces artifacts
Steps to reproduce:
1. Open a new project
2. Open UI Builder (Window>UI Toolkit>UI Builder)
3. Add a new Visual Element
4. Try to resize it by dragging from the bottom (make sure you are dragging the blue line)
Actual result: the element's size is not affected, but it is displaying a line where the mouse was released while the previous bounds seem to stay in place
Expected result: if a) resizing is supposed to work then it should be resized and display correct bounds; b) there should be an indication that resizing is not allowed
Reproducible with: 2020.3.45f1, 2021.3.15f1, 2022.2.7f1, 2023.1.0b5, 2023.2.0a2
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- NavMesh Surface is baked too high above the ground, making the NavMesh Agents hover above the ground when the HeightMesh is not built
- [Android] Crash on ProcessDynamicBatchGeometryJob with OpenGL or on DrawSharedGeometryJobs with Vulkan
- VFX Graph Memory leak when calling the ClearPropertyBinders and AddRemoveVFXProperty
- Entering "Configure Avatar" inside the Inspector locks it
- [Render Graph Viewer] Resource list icons cropped and in inconsistent positions
Resolution Note:
This is a duplicate of UUM-19254 which was already started.
We added an option in the UI Builder to turn off default styling on VisualElement. You can turn this off in the UI Builder Library pane's settings, using `Default Visual Element Type -> No Styles`.
Duplicate of https://issuetracker.unity3d.com/product/unity/issues/guid/UUM-19254