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Fixed in 2021.2.X

Votes

0

Found in

2019.4

2020.3

2020.3.25f1

2021.2

Issue ID

1390659

Regression

No

[M1][Rosetta] Editor crashes on mono_arch_patch_callsite when opening the project

MacOS

-

Reproduction steps:
1. Open the user's attached project

Expected result: Project opens
Actual result: Editor crashes

Reproducible with: 2019.4.24f1, 2020.3.26f1, 2021.1.28f1, 2021.2.0a21
Not reproducible with: 2021.2.0b1, 2021.2.8f1, 2022.1.0b4, 2022.2.0a1

Note: Never crashes on Silicon Editor, only with Rosetta

Stack trace:
#0 0x0000014c205b4b in mono_arch_patch_callsite
#1 0x0000014c189d7f in common_call_trampoline
#2 0x0000014c1895f3 in mono_magic_trampoline
#3 0x00000146ebc393 in (Unknown)
#4 0x00000156796c0b in System.Threading.ExecutionContext:SetExecutionContext (System.Threading.ExecutionContext,bool) {0x7fad82ff1958} + 0x1bb (0x156796a50 0x156796d6c) [0x14bcc2960 - Unity Child Domain]
#5 0x0000014ee40b93 in System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) {0x7fad438201b8} + 0x1d3 (0x14ee409c0 0x14ee40c02) [0x14bcc2960 - Unity Child Domain]

  1. Resolution Note (fix version 2021.2):

    No longer reproduces from: 2021.2.0b1

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