Search Issue Tracker
Won't Fix
Votes
0
Found in
2020.1.0a15
Issue ID
1202552
Regression
No
[UI]"Settingss" text is shown in the Inspector after multi-selecting several lighting settings assets or lightmap parameters
Steps to repro:
1. Open the attached project;
2. In the Project folder multi-select "New Lighting Settings" and "New Lighting Settings 1" files by shift-clicking on them;
3. Observe the Inspector window.
Actual result:
The text "2 Lighting Settingss" is shown after multi-selecting several lighting settings. See attached screenshot.
Expected result:
The text "2 Lighting Settings" is shown after multi-selecting several lighting settings.
Notes:
- Reproducible in 2020.1.0a15, 2019.3.0f2, 2019.2.15f1, 2019.1.14f1;
- Reproducible on Windows and OSX;
- Reproducible when multi-selecting both lighting settings asset (introduced in 2020.1.0) and lightmap parameters files.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Resolution Note (2020.1.X):
Low priority defect and unlikely to be fixed for the near future.